Jump Gate (2010) Board Game
Jump Gate is a science fiction card game released in 2010 by Matt Worden Games. Designed by Josh Cappel, Ariel Seoane, Gary Simpson, Scott Slomiany, and Matt Worden, this game allows 2-6 players to take on the role of space explorers navigating through various jump gates in search of valuable resources.
Game Components of Jump Gate
How To Setup Jump Gate
To set up the game, place the Jump Gate and the Black Hole boards in the middle of the table. Randomly select 8 of the 12 Planet boards and arrange them in a circle around the central boards. Shuffle the Resource and NavComp decks, dealing each player 1 Resource card face-up (redrawing if it’s a “Famous Find” or “Nothing”) and 5 NavComp cards face-down. Each player receives a Spaceship and Marker chips of the same color, placing their Spaceships on the Jump Gate board. Deal 1 face-up Resource card to each of the 8 planets and the rest face-down. Determine the starting player and begin the game.
Gameplay Mechanics and Game Objective
Player Experience
**Jump Gate** offers a blend of strategy and tactical decisions in a relatively short gameplay time. Players need to manage their NavComp cards carefully to navigate the game efficiently. The game is praised for its clean design, making it easy to learn but challenging to master. It balances light rules with deep strategic choices, making it appealing to both casual and experienced gamers.
Pros
Cons
Personal Thoughts on Jump Gate
**Jump Gate** is an excellent choice for those who enjoy strategy and set collection games without the complexity of heavy rules. It is ideal for family gatherings, casual gaming sessions, and even appeals to experienced gamers looking for a mid-weight game with engaging decisions. The game’s design ensures that players have a fun experience with great depth, making it a wonderful addition to any game collection.
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