War in the Ice: The Battle for the Seventh Continent, 1991-92 (1978) Board Game
War in the Ice: The Battle for the Seventh Continent, 1991-92 is a board game released in 1978, designed by Redmond A. Simonsen and published by SPI (Simulations Publications, Inc.). The game is set in a science fiction world where players engage in a wargame on the Seventh Continent. With a runtime of 360 minutes, the game is designed for 2-3 players aged 14 and above, making it a strategic and complex gaming experience.
Game Components of War in the Ice: The Battle for the Seventh Continent, 1991-92
The game includes:
How To Setup War in the Ice: The Battle for the Seventh Continent, 1991-92
To set up the game, players need to place the game board, distribute the counters according to the scenario rules, and familiarize themselves with the player aids and charts. Each player selects their nation and sets up their initial forces and resources as outlined in the scenario book. The rulebook provides detailed instructions for setting up different scenarios.
Gameplay Mechanics and Game Objective
Player Experience
**War in the Ice** offers a challenging and strategic gameplay experience, especially appealing to fans of wargames and science fiction. Players need to balance resource allocation, unit movement, and combat tactics to achieve victory. The game’s theme, set in a futuristic conflict over Antarctica, adds a unique twist to traditional wargaming.
Pros
Cons
Personal Thoughts on War in the Ice: The Battle for the Seventh Continent, 1991-92
This game is ideal for experienced wargamers and those interested in science fiction themes. It provides a rich and challenging experience, but its complexity and age may deter newer players. For those who enjoy diving into detailed rulebooks and strategic gameplay, **War in the Ice** can offer a highly rewarding experience. However, for casual gamers or those new to wargames, it might be more daunting.
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