| | | | | |

War in the Ice: The Battle for the Seventh Continent, 1991-92 (1978) Board Game

War in the Ice: The Battle for the Seventh Continent, 1991-92 is a board game released in 1978, designed by Redmond A. Simonsen and published by SPI (Simulations Publications, Inc.). The game is set in a science fiction world where players engage in a wargame on the Seventh Continent. With a runtime of 360 minutes, the game is designed for 2-3 players aged 14 and above, making it a strategic and complex gaming experience.

Game Components of War in the Ice: The Battle for the Seventh Continent, 1991-92

The game includes:

  • Game board depicting Antarctica
  • Counters representing military units and resources
  • Rulebook
  • Scenario book
  • Player aids and charts
  • Box to store all components

    How To Setup War in the Ice: The Battle for the Seventh Continent, 1991-92

    To set up the game, players need to place the game board, distribute the counters according to the scenario rules, and familiarize themselves with the player aids and charts. Each player selects their nation and sets up their initial forces and resources as outlined in the scenario book. The rulebook provides detailed instructions for setting up different scenarios.

    Gameplay Mechanics and Game Objective

  • Objective:** The primary goal is to control key areas of Antarctica, manage resources, and eliminate or deter opposing forces.
  • Mechanics:**
  • Resource Management:** Players must manage their resources to maintain and expand their military presence.
  • Strategic Movement:** Moving units across the board to secure strategic locations.
  • Combat Resolution:** Engaging in battles to eliminate enemy units.
  • Scenario Execution:** Following specific scenarios outlined in the game to achieve victory conditions.

    Player Experience

    **War in the Ice** offers a challenging and strategic gameplay experience, especially appealing to fans of wargames and science fiction. Players need to balance resource allocation, unit movement, and combat tactics to achieve victory. The game’s theme, set in a futuristic conflict over Antarctica, adds a unique twist to traditional wargaming.

    Pros

  • Unique Setting:** The game’s focus on Antarctica as a newly contested region offers a fresh and intriguing backdrop.
  • Strategic Depth:** The game requires careful planning and execution, making it engaging for players who enjoy complex strategies.
  • Replayability:** Multiple scenarios and variable setup ensure that each playthrough can be different.

    Cons

  • Complexity:** The game may be overwhelming for new players due to its detailed rules and complex mechanics.
  • Aging Mechanics:** Some mechanics might feel outdated compared to modern wargames.
  • Availability:** As a vintage game, it can be challenging to find a copy, and prices may be higher than expected.

    Personal Thoughts on War in the Ice: The Battle for the Seventh Continent, 1991-92

    This game is ideal for experienced wargamers and those interested in science fiction themes. It provides a rich and challenging experience, but its complexity and age may deter newer players. For those who enjoy diving into detailed rulebooks and strategic gameplay, **War in the Ice** can offer a highly rewarding experience. However, for casual gamers or those new to wargames, it might be more daunting.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *