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Robin (2014) Board Game

The Robin board game was released in 2014, designed by Quentin “LopSkull” Ghion and featuring artwork by Flatlined Games. The game is set in a medieval theme inspired by the famous tale of Robin Hood, where players take on the role of characters from the story and engage in set collection and trading mechanics.

Game Components of Robin

  • Double-layered board** with tiles that can be flipped, removed, or moved.
  • Hardback book** containing the story and game mechanisms, with two bookmarks (gold and red) for tracking progress.
  • Player tokens** including standing figures, short movement figures, and long movement figures.
  • Success cubes** (white and purple) for managing probabilities.
  • Banner of Hope** and **red disc** for tracking evil’s influence.

    How To Setup Robin

    To set up the game, players start by preparing the double-layered board with the appropriate tiles for the current chapter. The hardback book guides the setup, ensuring the correct tiles are in place. Each player selects their character and places their standing figure on the board. The book and bookmarks are used to keep track of the story and essential game mechanisms.

    Gameplay Mechanics and Game Objective

  • Cooperative gameplay: Players work together to progress through the story.
  • Story-driven: The game is heavily scripted, with a book guiding the narrative and gameplay.
  • Tile interaction: Players interact with tiles on the board, flipping or removing them as the story dictates.
  • Movement mechanics: Players use movement tokens to move around the board, avoiding obstacles and using the right tokens to optimize movement.
  • Probability management: Players manage success cubes to influence outcomes.
  • Objective: The goal is to progress through the story, solving puzzles and making choices that advance the narrative while managing the influence of evil.

    Player Experience

    Playing **Robin** feels like navigating a choose-your-own-adventure book, but with a luxurious, overproduced feel due to the high-quality components and the hardback book. The game requires strategic decision-making, especially in managing movement and probabilities. However, some players find that the game’s structure can make it feel predictable, with the story leading to a similar endpoint regardless of player choices.

    Pros

  • Luxurious components: The double-layered board and hardback book give the game a premium feel.
  • Innovative movement mechanics: The use of movement tokens and the strategy involved in optimizing movement are engaging.
  • Cooperative gameplay: Players work together, fostering teamwork and collaboration.
  • High replayability: The game offers multiple playthroughs with varying experiences due to the tile interactions and story choices.

    Cons

  • Predictable storyline: Some players find the game’s narrative too linear and predictable.
  • Complex setup: The unique board and tile system can make online play challenging.
  • Lengthy rulebook: While the book is a highlight, it can also be overwhelming to navigate.

    Personal Thoughts on Robin

    **Robin** is ideal for fans of cooperative games and those who enjoy story-driven experiences. It is suitable for players aged 10 and up and is a great choice for families or groups looking for a game that combines strategy with a compelling narrative. However, players seeking high variability in game outcomes might find the predictability of the story a drawback. Despite this, the game’s innovative mechanics and luxurious components make it a standout in the cooperative game category.

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