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The Devil’s to Pay! The First Day at Gettysburg (2019) Board Game

The Devil’s to Pay! The First Day at Gettysburg is a board game that focuses on the intense battle that took place on the first day of the Battle of Gettysburg during the American Civil War. Designed by Rick Barber, José Ramón Faura, and Alfred Rudolph Waud, this game aims to provide players with a historical and strategic experience of this pivotal moment in American history.

Game Components of The Devil’s to Pay The First Day at Gettysburg

  • Game board
  • Counters representing units and events
  • Rulebook
  • Scenario book
  • Player aids and charts

    How To Setup The Devil’s to Pay The First Day at Gettysburg

    Setting up the game involves placing the game board, which represents the battlefield of the first day of Gettysburg. Players then deploy their units according to the scenario setup, which is detailed in the rulebook and scenario book. The game requires careful placement of counters and ensuring all player aids and charts are within reach.

    Gameplay Mechanics and Game Objective

  • Game Mechanics: Uses the ‘Blind Swords’ system, which focuses on command and control, morale, and the unpredictability of battlefield events.
  • Game Objective: Players aim to replicate or alter the historical outcome of the first day of the Battle of Gettysburg, with the Union forces trying to hold their ground and the Confederate forces attempting to break through.

    Player Experience

    This game is not for beginners looking for a simple introduction to wargaming. It is complex and detailed, requiring a good understanding of wargame mechanics and historical context. Players who enjoy deep strategy and historical accuracy will find this game engaging and challenging.

    Pros

  • Historical Accuracy: The game closely follows the events of the first day at Gettysburg.
  • Deep Strategy: Utilizes the ‘Blind Swords’ system, which adds complexity and realism.
  • Replayability: Multiple scenarios and the inherent unpredictability of the ‘Blind Swords’ system offer high replay value.

    Cons

  • Complexity: Not suitable for beginners due to its intricate rules and mechanics.
  • Steep Learning Curve: Requires significant time to learn and master.
  • Specialized Appeal: May only appeal to those with a strong interest in historical wargaming.

    Personal Thoughts on The Devil’s to Pay The First Day at Gettysburg

    This game is ideal for seasoned wargamers who appreciate historical detail and complex strategy. It is not a casual game night option but rather a deep dive into the tactics and decisions of the first day at Gettysburg. For those who enjoy immersing themselves in historical battles and are willing to invest the time to learn the rules, **The Devil’s to Pay** offers a rewarding and challenging experience.

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