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France 1944: The Allied Crusade in Europe (1986) Board Game

France 1944: The Allied Crusade in Europe is a wargame that was released in 1986 by Victory Games. It simulates the Allied invasion of Normandy and subsequent campaign to liberate France during World War II. Designed by Ted Koller and James Talbot, this game allows players to experience the strategic challenges faced by the Allies as they fought against the Axis forces in Europe.

Game Components of France 1944: The Allied Crusade in Europe

  • Mounted Map: 22″ x 33″
  • Additional Maps: 8.5″ x 11″ close-up Normandy map
  • Counters: Two sheets of 0.65” rounded counters, totaling 260 pieces (15 HQ, 100 combat units, 145 informational markers)
  • Player Aid Cards: Two double-sided player aid cards and two player tracks aid cards
  • Setup and Reinforcement Displays: Allied and German setup and reinforcement displays
  • Rules Booklet: 24-page full-color booklet with illustrations
  • Playbook: 20-page booklet with examples of play and designer’s notes
  • Dice: Four 6-sided dice, including two custom combat dice
  • Turn Procedure Card: For tracking turn sequence

    How To Setup France 1944: The Allied Crusade in Europe

    The setup involves placing the mounted map, setting up the Allied and German units according to the specific scenario, and distributing the necessary displays and aid cards. The game begins with the Allies already established in France following the June D-Day invasions, with units still bogged down in the rough terrain near Normandy. The setup is detailed in the rules booklet and playbook, which include examples of play to guide players through the initial setup process.

    Gameplay Mechanics and Game Objective

  • HQ Activation/Reaction System: Players use supply points to activate HQs, which can then activate units. The opposing player can use reaction points to respond.
  • Simultaneous Actions: Movement and combat are intermixed, allowing faster units to attack more frequently.
  • Monthly Turns: The game is divided into monthly turns, with each turn broken down into increments.
  • Map Scale: 20 miles (32 kilometers) per hex.
  • Unit Scale: Army-level HQs, infantry corps, armored divisions.
  • Objective: The Allies aim to break out from Normandy and advance towards the German frontier, while the Germans aim to delay and disrupt the Allied advance.

    Player Experience

    **France 1944: The Allied Crusade in Europe** offers a engaging and interactive experience, particularly suited for wargame enthusiasts. The game’s mechanics, such as the HQ activation and reaction system, create a dynamic and fluid gameplay experience that simulates the ebb and flow of battle. The game is relatively fast-paced, with low counter density after the initial breakout, making it easy to learn but challenging to master.

    Pros

  • High Production Values: The game features high-quality components, including a mounted map and large, easy-to-read counters.
  • Solitaire Suitability: Highly suitable for solo play, with a rating of 9 out of 10.
  • Streamlined Combat System: The non-CRT based combat system simplifies combat resolution while maintaining strategic depth.
  • Historical Accuracy: The game covers historical events accurately, providing a realistic portrayal of the Allied campaign.

    Cons

  • Complexity: Rated 6 out of 10 in complexity, which may deter casual gamers.
  • Learning Curve: While the game is easy to learn, it requires strategic thinking and planning to play well.

    Personal Thoughts on France 1944: The Allied Crusade in Europe

    This game is ideal for wargame enthusiasts and those interested in historical military strategy. Mark Herman’s design ensures a game that is both educational and entertaining, making it a great addition to any wargamer’s collection. The Designer Signature Edition updates and refines the original game, offering a polished and engaging experience that simulates the critical stages of World War II in Europe.

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