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Burnside Takes Command (2003) Board Game

Burnside Takes Command is a board game that focuses on the American Civil War, specifically the battle of Fredericksburg. It was released in 2003 and designed by Charles Kibler. The game is published by Multi-Man Publishing and is meant for 2 players, with a runtime of approximately 120 minutes.

Game Components of Burnside Takes Command

  • Maps depicting the battlefield
  • Counters representing units
  • Scenario cards
  • Rulebook
  • Player aids and charts

    How To Setup Burnside Takes Command

    Setting up the game involves laying out the maps, placing the counters according to the specific scenario, and distributing the necessary player aids and charts. Players need to carefully follow the scenario instructions to ensure accurate historical representation and balanced gameplay.

    Gameplay Mechanics and Game Objective

  • Turn-based system: Players take turns making moves and resolving combat.
  • Area movement: Units move within defined areas on the map.
  • Combat resolution: Combats are resolved using dice rolls and tables.
  • Objective: The Union player aims to successfully cross the Rappahannock River, while the Confederate player must defend their positions and prevent this.

    Player Experience

    **Burnside Takes Command** offers a challenging and immersive experience for wargame enthusiasts. The game requires strategic planning and tactical execution, making it appealing to those interested in historical battles and military strategy. The game’s complexity and historical accuracy provide a deep dive into the Battle of Fredericksburg, allowing players to understand the intricacies of the conflict.

    Pros

  • Historical accuracy: The game is meticulously designed to reflect the real events of the Battle of Fredericksburg.
  • Deep strategy: It offers complex and engaging gameplay that appeals to experienced wargamers.
  • Educational value: Players learn about a significant event in the American Civil War.

    Cons

  • High complexity: The game can be overwhelming for new players due to its detailed rules and historical context.
  • Long playtime: Games typically last around 120 minutes, which may not be suitable for all players.
  • Limited player count: Designed for two players, which might limit its appeal for larger groups.

    Personal Thoughts on Burnside Takes Command

    **Burnside Takes Command** is ideal for experienced wargamers and those with a strong interest in the American Civil War. It provides a detailed and historically accurate simulation of the Battle of Fredericksburg, making it a great choice for anyone looking to delve deep into military strategy and historical events. However, its complexity and lengthy playtime may make it less accessible to casual gamers or those new to wargames.

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