| | | | | | | |

General Quarters (Third Edition) (2006) Board Game

General Quarters (Third Edition) is a strategic naval wargame set during World War II, designed by Old Dominion GameWorks and released in in 2006. It is known for its detailed miniatures and realistic simulation mechanics, making it a favorite among history buffs and tabletop gamers alike.

Game Components of General Quarters

  • Rulebook: 193-page loose leaf book
  • Ship Logs: 600 logs for warships of major combatants to track ship status
  • Game Tables: Detailed tables for combat, damage, and other game mechanics
  • Optional Modules: Aerial module, submarine operations, and additional rules for advanced players.

    How To Setup General Quarters

    Setting up General Quarters involves preparing the ship logs, photocopying the necessary logs for the scenario, and organizing the game tables and rules. Players need to determine the scenario or campaign they will play, choose the ships involved, and set up the initial positions and conditions according to the scenario or the tactical scenario generator system provided in the game.

    Gameplay Mechanics and Game Objective

  • Objective: Simulate naval combat in the first half of the 20th century with a focus on accuracy and playability.
  • Mechanics:
    – Detailed gunnery system
    – Radar and sonar effects
    – Torpedo and aerial combat
    – Damage control and morale systems
    – Variable hull boxes for different ship sizes
    – Night combat system
    – Aerial module with tactical movement and combat
    – Submarine operations and ASW
    – Campaign and scenario generator systems.

    Player Experience

    General Quarters offers a deeply immersive and detailed naval warfare experience, catering to both seasoned and new players. The game is designed to be challenging yet enjoyable, with a balance between complexity and playability. Players can engage in various aspects of naval combat, from traditional surface battles to aerial and submarine warfare. The extensive rules and optional modules allow for a high degree of customization and realism, making it a favorite among naval war gaming enthusiasts.

    Pros

  • Detailed Simulation: Provides a highly detailed and authentic simulation of naval combat.
  • Versatile Scenarios: Includes a variety of scenarios and a scenario generator system.
  • Optional Modules: Offers additional rules for aerial, submarine, and other specialized combat.
  • Community Support: Access to extensive online resources, forums, and community support.

    Cons

  • Steep Learning Curve: The game’s complexity can be overwhelming for new players.
  • Time-Consuming: Setting up and playing a game can be time-consuming due to the detailed mechanics.
  • No Free Version: There is no free version of the rulebook available.

    Personal Thoughts on General Quarters

    General Quarters (Third Edition) is ideal for those deeply interested in naval warfare and willing to invest time in learning the detailed rules. It is perfect for enthusiasts who appreciate historical accuracy and the complexity of naval combat. While it may not be the best choice for casual gamers, it offers an unparalleled experience for those who enjoy intricate and realistic simulations of naval battles.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *