Guerrilla Checkers (2010) Board Game
Guerrilla Checkers is a print-and-play board game designed by Brian Train and released in in 2010. The game falls under the category of abstract strategy games and is known for its unique gameplay mechanics that set it apart from traditional checkers.
Game Components of Guerrilla Checkers
How To Setup Guerrilla Checkers
To set up the game, lay out the standard checkerboard. The “State” player places their checkers pieces on the dark squares, following traditional Checkers rules. The “Guerrilla” player places their small Go stones or black discs on the intersection points of the checkerboard squares.
Gameplay Mechanics and Game Objective
Player Experience
Guerrilla Checkers offers a unique blend of strategic depth and asymmetrical gameplay. The State player must navigate the traditional movement and capture rules of Checkers, while the Guerrilla player employs the spatial control and connection strategies of Go. This dynamic creates an engaging and challenging experience for both players, as each must adapt to the different playstyles and objectives.
Pros
Cons
Personal Thoughts on Guerrilla Checkers
Guerrilla Checkers is ideal for players who enjoy strategic games and are looking for something that deviates from the standard rules of Checkers or Go. It is particularly suited for those who appreciate asymmetrical gameplay and the challenge of adapting to different strategies. However, it may not be the best choice for casual players or those new to either Checkers or Go, due to the complex rules and setup.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.