Monstrous (2016) Board Game
Monstrous is a board game that was released in 2016 and designed by Jeff Brown, Jarrod Owen, R. J. Palmer, John Silva, and Sutthiwat. It is published by various companies including CMON Global Limited, Good Games Publishing, and Secret Base Games. The game falls under the categories of Action/Dexterity, Ancient, Card Game, and Mythology, and features gameplay mechanics such as Campaign/Battle Card Driven, Flicking, Hand Management, Modular Board, and Multi-Use Cards.
Game Components of Monstrous
The game includes a variety of components that facilitate the unique blend of dexterity and strategy.
How To Setup Monstrous
To set up the game, each player selects a god from the Greek pantheon, such as Zeus, and receives a player board and a set of monster cards. The objective is to throw these monster cards onto the table, aiming to hit other monsters already in play to combine their powers and wreak havoc. The game area is set up with designated spaces where monsters can land, each affecting the gameplay differently.
Gameplay Mechanics and Game Objective
The game’s objective is to restore the most monuments by strategically throwing and combining monster cards to outdo other players.
Player Experience
Playing **Monstrous** is an engaging and dynamic experience, requiring both physical skill and strategic thinking. The dexterity element adds a fun and unpredictable layer, as players must accurately throw their monster cards to achieve desired outcomes. The game encourages competitive spirit as players aim to outmaneuver each other in restoring monuments.
Pros
Cons
Personal Thoughts on Monstrous
**Monstrous** is ideal for players who enjoy a mix of physical and mental challenges. It is perfect for those who appreciate games with a unique twist and are not afraid to get a little messy. The game’s theme and mechanics make it a great addition to game nights, especially for groups looking for something different from the usual board game fare. However, it may not be the best fit for players seeking a more sedate or strategically pure experience.
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