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Dreams of Tomorrow (2019) Board Game

Dreams of Tomorrow is a card game designed by Katie Khau and James Masino, and published by Weird Giraffe Games in in 2019. It falls under the categories of Card Game and Economic Game, and features mechanics such as Rondel, Set Collection, and Worker Placement. The game is designed for 1-6 players, with a playing time of around 45 minutes, and is suitable for players aged 8 and above.

Game Components of Dreams of Tomorrow

  • 6 Player Cards
  • 8 Consciousness Fragments Cards
  • 44 Dream Cards
  • 6 Reference Cards
  • 4 Icon Key Cards
  • 2 Robot Player Cards
  • 1 Robot Turn Counter Card
  • Rulebook
  • Additional components needed: 24 Resource Tracking cubes, 6 Player Figures, 1 Night Mare Token
  • Includes the Box file for DIY box creation.

    How To Setup Dreams of Tomorrow

    To set up the game, place the Collective Consciousness (the rondel) in numerical order within reach of all players. Reveal a number of Dream cards from the Dream deck based on the number of players, creating the communal Dreamscape. Each player receives a player card, cubes, and a meeple in their chosen color, and sets their resources to the starting numbers as described in the rulebook. Players begin with their meeples in the first space of the rondel and select a Dream from the Dreamscape to place in their Dream Catcher (waiting area) before the game begins.

    Gameplay Mechanics and Game Objective

  • Game Mechanics:
    – Set Collection: Players collect and weave dreams into a sequence.
    – Shifting Rondel: Players move around a rondel that can be rearranged or flipped based on actions.
    – Resource Management: Players manage resources to perform actions.
    – Tableau Building: Players build a dream sequence.

  • Game Objective:
    – The objective is to create the most compelling dream sequence by catching, weaving, and connecting dreams.
    – The game ends when one player has woven a dream sequence of five dreams. The player with the highest score, based on the point value of the dreams and resonance (alignment of symbols on the dream cards), wins the game.

    Player Experience

    In **Dreams of Tomorrow**, players take on the role of dream engineers trying to send dreams back into the past to improve the future. The game features a unique rondel mechanism that allows players to manipulate action spaces, adding a layer of strategy and interaction. Players can use dreams not only for points but also for special abilities, making each dream sequence both valuable and cohesive. The game includes a solo bot with three levels of difficulty, ensuring a challenging experience for solo players as well.

    Pros

  • Unique Rondel Mechanism: Allows for dynamic gameplay and strategic manipulation.
  • Multiple Play Modes: Supports 1-6 players, including solo play with adjustable difficulty levels.
  • Resource Sharing: Some rondel spaces offer shared effects, benefiting non-active players.
  • Dream Abilities: Dreams provide special actions, adding depth to the game.
  • Theme and Mechanics Integration: While the theme may feel abstract, the mechanics align well with the concept of building dream sequences.

    Cons

  • Theme Abstractness: The “dream engineer” theme does not fully resonate with the gameplay.
  • Lack of Tension: Resources are relatively easy to obtain, making the game feel less tense.
  • Replay Value: Some players may find the game too light and not as engaging after multiple plays.

    Personal Thoughts on Dreams of Tomorrow

    **Dreams of Tomorrow** is ideal for players looking for a light, yet strategic set collection game with a unique twist. It’s perfect for those who enjoy tableau-building and resource management without the high level of complexity or tension. The game’s inclusion of solo modes with varying difficulty makes it a great option for solo players as well. However, players seeking a more dramatic or thematic experience might find it less appealing.

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