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Perpetual Commotion (2003) Board Game

Perpetual Commotion is a fast-paced card game that was released in in 2003. Designed by Seth Blaine and featuring artwork by Dujardin and Goldbrick Games, LLC, this game is known for its chaotic and energetic gameplay.

Game Components of Perpetual Commotion

  • 6 decks of game cards
  • 1 eight-sided die
  • Rules

    How To Setup Perpetual Commotion

    To set up Perpetual Commotion, players seat themselves at equal distances around the table. Each player shuffles a deck of cards and places it in their left hand, then grabs the deck held by the person to their right. The game starts when a randomly chosen player says “Go,” and players release the deck in their left hand to take the one from the player on their right. Each player then lays out a row of five face-up cards (Front Five) and a stack of thirteen face-down cards (Feeders) in front of them.

    Gameplay Mechanics and Game Objective

  • Simultaneous Play: Players act simultaneously, with no turns.
  • Color and Number Sequence: Players must play cards of the same color in consecutive number order into the central arena.
  • Wild Cards: “Start” and “Stop” cards are wild and can be used to initiate or close piles.
  • Scoring: Scoring is determined by a die roll, with various options including standard scoring, double points, or penalties.
  • Game Objective: The first player to get rid of all their cards wins the round. The game ends when a player reaches 150 points.

    Player Experience

    Perpetual Commotion is known for its frenetic and addictive gameplay. It requires quick reflexes, strategy, and a bit of luck. Players scramble to play their cards as fast as possible, creating a chaotic but engaging atmosphere. The game is suitable for ages 8 and up and can be enjoyed by both children and adults.

    Pros

  • Fast-Paced: Keeps players on their toes with continuous action.
  • Easy to Learn: Simple rules make it accessible to all ages.
  • High Replayability: Variable scoring and different decks each round ensure unique experiences.
  • Family-Friendly: Suitable for a wide age range, making it a great family game.

    Cons

  • Confusing at First: Some players find the rules a bit confusing initially.
  • Durability Issues: Some customers have mentioned concerns about the durability of the cards.
  • No Time-Outs: Players must keep going even if they drop their cards.

    Personal Thoughts on Perpetual Commotion

    Perpetual Commotion is ideal for those who enjoy quick, competitive games that require both strategy and speed. It’s a perfect addition to game nights or family gatherings, especially for those who prefer shorter, more energetic games. However, it might not be the best fit for players who prefer more strategic, turn-based games or those who get frustrated with fast-paced, simultaneous play.

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