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Around the World in 80 Days (1986) Board Game

The “Around the World in 80 Days” board game is based on the classic novel by Jules Verne. It was released in 1986 by Fisher Price and designed by Wolfgang Kramer. The game takes players on a race around the world, just like the characters in the book.

Game Components of Around the World in 80 Days

  • Gameboard with Victorian-era decorations
  • 6 Hat pawns and 6 Travel journals
  • 25 Passepartout cards
  • 18 Rumor cards
  • 130 Money cards (in British pounds)
  • Rulebook
  • Travel cards (including train and ship cards).

    How To Setup Around the World in 80 Days

    To set up the game, each player chooses a hat pawn and a travel journal. The gameboard is placed in the middle, and the travel cards are shuffled and laid out face-up. The money cards, Passepartout cards, and Rumor cards are also distributed or placed within reach of all players. Each player starts with a set amount of money and no Rumor cards. The objective is clear from the outset: to be the first player to return to London within 80 days, without the suspicion of theft indicated by Rumor cards.

    Gameplay Mechanics and Game Objective

  • Player Turn: Each player chooses a face-up travel card, which may come with additional benefits or penalties.
  • Travel: Players decide whether to travel to the next city immediately or wait for better cards. Travel requires specific transportation cards (trains or ships).
  • Time Management: The game tracks time in days, and players aim to spend the fewest number of days traveling around the world.
  • Special Cards: Passepartout cards provide help, while Rumor cards hinder progress.
  • Objective: The first player to return to London within 80 days, with no more than 10 pounds and no Rumor cards, wins the game.

    Player Experience

    This game offers a strategic yet accessible experience, making it enjoyable for both casual and experienced players. Players must balance cautious and ambitious moves, managing their resources carefully to avoid financial drain and suspicion of theft. The Victorian-era theme and the challenge of navigating global travel in a limited time frame add to the game’s charm and excitement.

    Pros

  • Strategic Depth: Requires careful planning and resource management.
  • Thematic Engagement: Richly themed around Jules Verne’s novel, enhancing the immersive experience.
  • Family-Friendly: Suitable for players aged 10 and above, making it a great family game.
  • Variable Gameplay: Different travel cards and special events ensure each game is unique.

    Cons

  • Complexity: While accessible, the game has enough complexity to require some learning time.
  • Luck Element: The draw of travel cards can introduce an element of luck, which might frustrate some players.
  • Length: The game can take up to 70 minutes, which may be too long for some players.

    Personal Thoughts on Around the World in 80 Days

    This game is ideal for families, casual gamers, and fans of strategic travel games. It offers a unique blend of strategy and luck, making each playthrough engaging and challenging. For those who enjoy games with a historical or literary theme, Around the World in 80 Days is a delightful choice. However, it may not appeal to players seeking extremely short or highly competitive games.

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