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Fire Team (1987) Board Game

Fire Team is a board game that was released in 1987 by designers Stephen Crane, Diane Malz, and Kevin Wilkins. It is a modern warfare wargame that is played by two players. The game features a chit-pull system, action points, dice rolling, grid movement, and a hexagon grid. The artwork for Fire Team was done by West End Games.

Game Components of Fire Team

  • Map Boards: Representing terrain in West Germany
  • Unit Counters: For US and Soviet forces
  • Leader Counters: To represent operational leadership
  • Command Point Tokens**
  • Tactical Event Cards**
  • Dice: Three six-sided dice for combat resolution
  • Scenario Booklets: Including multiple scenarios set in the 1980s Cold War context.

    How To Setup Fire Team

    To set up Fire Team, players first select a scenario from the provided booklets, which defines the initial deployment of units, leaders, and any specific rules or conditions for that scenario. The map boards are then arranged according to the scenario, and units and leaders are placed on the board as specified. Each player receives a set of Command Point tokens and Tactical Event Cards. The game state is finalized by determining the starting leader status and command radius, which will influence the generation of Command Points throughout the game.

    Gameplay Mechanics and Game Objective

    Gameplay Mechanics

  • Command Points: Used to activate units and leaders.
  • Random Chit Draw: Introduces uncertainty in unit activation order.
  • Variable Impulses per Turn: Turn length varies based on leader status.
  • Tactical Event Cards: Add random events and chaos to the game.
  • Three Dice Combat Resolution: Resolves combat with a simple yet effective dice system.

    Game Objective

    The objective is to achieve the scenario-specific goals, which could include securing key terrain, eliminating enemy units, or completing specific missions. The game simulates the intense and chaotic nature of squad-level combat, focusing on realistic tactical situations.

    Player Experience

    Playing Fire Team immerges players in the intense and unpredictable world of squad-level combat during the Cold War. The game’s mechanics, such as the random chit draw and tactical event cards, create a high level of tension and realism. Players must manage their Command Points effectively and adapt to the dynamic battlefield, making it a challenging yet rewarding experience. The variability in scenarios and the inclusion of different tactical situations ensure a high replay value.

    Pros

  • Realistic Combat Simulation: Captures the chaos and unpredictability of real combat.
  • High Replay Value: Multiple scenarios and random elements ensure each game is unique.
  • Simple yet Effective Mechanics: Easy to learn but challenging to master.
  • Historical Context: Set in a specific historical era, adding to the game’s authenticity.

    Cons

  • Steep Learning Curve for New Players: While the mechanics are simple, the game’s depth can be overwhelming for newcomers.
  • Dependency on Scenarios: The game’s enjoyment is heavily reliant on the quality and variety of the scenarios provided.

    Personal Thoughts on Fire Team

    Fire Team is ideal for fans of tactical wargames who appreciate historical accuracy and realistic combat simulations. It is particularly suited for those interested in the Cold War era and squad-level combat. The game’s complexity and depth make it more appealing to experienced wargamers, but its unique mechanics and historical setting can also attract new players looking for a challenging and immersive experience.

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