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Barbu (1930) Board Game

Barbu is a classic trick-taking card game that originated in France in the early 20th century. It has been around since 1930 and has gained popularity among card game enthusiasts over the years. The game is designed for 4 players and typically has a runtime of 180 minutes.

Game Components of Barbu

  • Deck: Originally a 32-card pack, now commonly played with a standard 52-card pack.
  • Players: 4 players.
  • Contracts: 7 different sub-games or contracts.
  • Scorekeeping: Scoreboard or paper for tracking points.

    How To Setup Barbu

    To set up Barbu, the initial declarer is chosen at random. For the first seven hands, this player will be the declarer. The cards are dealt by the player on the declarer’s right and cut by the player opposite the declarer. Each player will take turns being the declarer, with each declarer playing through all seven contracts.

    Gameplay Mechanics and Game Objective

  • Contracts:
  • No Tricks (Misere/Nullo): Avoid taking tricks; each trick taken scores -2 points.
  • No Hearts: Avoid taking hearts; hearts score -2 points each, except the ace of hearts which scores -6.
  • No Queens: Avoid taking queens; each queen scores -6 points.
  • No King of Hearts (Barbu): Avoid taking the king of hearts; it scores -20 points.
  • No Last Two: Avoid taking the last two tricks; the second-to-last trick scores -10 and the last trick scores -20.
  • Trumps: Declarer chooses trumps; players must follow suit or play trumps if possible.
  • Domino: Declarer chooses a starting rank; players must play cards of the chosen rank or one higher or lower.
  • Doubling: Players can double the stakes on any contract, creating temporary alliances.
  • Scoring: Each contract has specific scoring rules; the overall goal is to accumulate the most points over 28 hands.

    Player Experience

    Barbu offers a dynamic and challenging experience with its varied contracts and strategic depth. Players must adapt to different objectives each round, making it a game that requires both short-term tactical thinking and long-term strategic planning. The game fosters a competitive environment where alliances formed through doubling can significantly impact the outcome.

    Pros

  • Variety: Seven distinct contracts keep the game exciting and unpredictable.
  • Strategy: Requires a mix of short-term and long-term strategic thinking.
  • Social Interaction: Doubling mechanism encourages temporary alliances and social play.
  • Skill Development: Enhances card game skills, particularly in trick-taking and planning.

    Cons

  • Complexity: Multiple contracts and rules can be overwhelming for new players.
  • Length: The game consists of 28 hands, making it a time-consuming activity.
  • Scorekeeping: Requires meticulous tracking of scores, which can be tedious.

    Personal Thoughts on Barbu

    Barbu is ideal for experienced card game enthusiasts who enjoy complex, strategic games. It is particularly suited for players who appreciate the nuances of trick-taking games and are willing to invest time in learning and mastering the various contracts. The game’s depth and variety make it a great choice for game nights or regular card game sessions with a dedicated group of players. However, it may not be the best fit for casual or beginner players due to its complexity and lengthy gameplay.

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