Big Five (2010) Board Game
Big Five is a card game designed by Reiner Knizia and released in 2010 by 999 Games. The game is centered around the concept of the “Big Five” animals in Africa, which include the lion, elephant, buffalo, leopard, and rhinoceros. Players collect sets of animal cards to earn points and compete against each other in this family-friendly game.
Game Components of Big Five
How To Setup Big Five
To set up Big Five, players start by shuffling the animal cards and dealing them out. Each player receives a hand of cards, and the remaining cards are placed face down in a draw pile. The tableau is set up with empty rows and columns where players will build sets of matching colors or animals.
Gameplay Mechanics and Game Objective
– Card placement: Players add cards to the tableau, building sets based on matching colors or animals.
– Set building: Players aim to create complete sets to eliminate their cards.
– Strategic planning: Players need to plan their moves carefully to maximize their chances of getting rid of their cards.
Player Experience
Playing Big Five is a fun and interactive experience, especially for families and children. The game promotes strategic thinking and planning as players try to create sets of matching cards. The gameplay is simple enough for young players to understand but challenging enough to keep adults engaged.
Pros
Cons
Personal Thoughts on Big Five
Big Five is an excellent choice for families or casual gamers looking for a light, enjoyable game. It is particularly suitable for children due to its simple mechanics and short playtime. However, experienced gamers might find it too straightforward and lacking in complexity. Overall, Big Five is a great introduction to card games and strategic thinking for younger players.
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