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Carrousel (2006) Board Game

Carrousel is a board game designed by Stéphane Poinsot and released in in 2006. The game is centered around a carousel of horses, hence the name Carrousel. Players take on the role of carousel operators, trying to create the best carousel possible by arranging the horses in the most appealing way.

Game Components of Carrousel

  • Six double-sided seating discs with varying difficulty levels (easy, medium, hard)
  • Carousel structure
  • Kid tokens
  • Die with six colors
  • Carousel seats with different animals (lion, alligator, dolphin, etc.)
  • Weather board with sunny and rainy sections
  • Blue raindrop tokens
  • Yellow sunbeam fragments of different sizes

    How To Setup Carrousel

    To set up Carrousel, start by choosing the desired difficulty level and insert the corresponding seating disc into the carousel. Assemble the carousel, a process that is relatively easy but may require adult assistance for younger children. Once the carousel is set up, the game is ready to begin.

    Gameplay Mechanics and Game Objective

    Mechanics:

  • Cooperative gameplay
  • Memory recall
  • Spatial awareness
  • Dice rolling
  • Carousel spinning

    Game Objective:

  • Work together to place all kid tokens on the carousel before the rain begins.
  • Place kid tokens in seats matching the color rolled on the die.
  • Spin the carousel to check the weather; if a kid stops in the rainy zone, add a raindrop, otherwise add a sunbeam.
  • If all seats of a color are filled, spin the carousel and use memory to identify the correct seat for the kid token.
  • Complete troughs on the weather board by fitting sunbeam fragments correctly to remove raindrops.

    Player Experience

    Playing Carrousel is an interactive and engaging experience that combines physical and cognitive skills. Players must remember the positions of the kid tokens on the various animal seats, which becomes increasingly challenging as the game progresses. The game also involves spatial awareness as players need to fit sunbeam fragments into the correct troughs on the weather board. This balance between memory recall and spatial puzzle-solving makes the game appealing and educational.

    Pros

  • Incredible Table Presence: The game boasts high-quality production and attractive components.
  • Gradual Learning: The game helps children build memory skills gradually.
  • Adjustable Difficulty: Multiple seating discs offer varying difficulty levels, making it suitable for children of different ages.
  • Combination of Skills: It enhances both memory and spatial awareness.

    Cons

  • Memory Challenge: Remembering the positions of all kid tokens can be difficult,

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