Sukimono (2012) Board Game
Sukimono is a real-time board game designed by Masao Suganuma and published by Grounding in in 2012. The game is designed for 2-6 players aged 9 and above, with a playtime of around 30 minutes. It involves elements of commodity speculation, memory, set collection, and stock holding. The game has received mixed reviews, with some praising its unique gameplay mechanics while others find it lacking in depth.
Game Components of Sukimono
How To Setup Sukimono
Gameplay Mechanics and Game Objective
In Sukimono, players take on the role of produce sellers trying to collect and sell different fruits and vegetables. The objective is to collect sets of matching cards to earn points while also investing in the right stocks to maximize profits. Players must use their memory to keep track of the cards in play and make strategic decisions to outwit their opponents.
Player Experience
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Personal Thoughts on Sukimono
Sukimono is an interesting game that offers a mix of memory and strategy elements. While it may not have the depth of some other board games, it provides a fun and quick gaming experience for casual players. The build quality of the components is decent, and the artwork is appealing. However, the game’s pricing and availability may vary, so it’s worth checking online retailers for the best deals. Alternatives to Sukimono include other real-time games like Escape: The Curse of the Temple or Magic Maze. Overall, Sukimono is worth trying out for players who enjoy light-hearted and fast-paced games, but those looking for more complexity may want to skip it.
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