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The Siege of Orgun: Afghanistan, 1983 (2015) Board Game

The Siege of Orgun: Afghanistan, 1983 is a board game that simulates the events of a real-life military conflict that took place in the Orgun district of Afghanistan in in 2015. During this time, Afghan mujahideen fighters were engaged in battles with Soviet forces in an attempt to gain control of strategic territories in the region. The game captures the tension and strategic decisions made by both sides during this intense period of conflict.

Game Components of The Siege of Orgun: Afghanistan, 1983

  • Map: A 22” by 17” map depicting the Orgun Valley in the Paktika Region of Afghanistan.
  • Counters: 88 5/8” die-cut counters representing various units and assets.
  • Event Cards: 36 cards that influence gameplay, including reinforcements and combat effects.
  • Player Aid Card: Located on the back of the rule booklet, it aids in gameplay.
  • Rule Booklet: A 12-page rulebook outlining the game mechanics and setup.

    How To Setup The Siege of Orgun: Afghanistan, 1983

    To set up the game, each player places their initial units in designated areas. The DRA (Democratic Republic of Afghanistan) sets up first, followed by the Mujahideen. The DRA places units in areas such as 15, 19, and 32, including leaders, BTR-70s, T-55 tanks, and minefields. The Mujahideen set up in areas 36 and 41, with units like Wazri leaders, AK-47s, RPG-7s, and 107mm mortars. Each side has specific stacking limits and initial unit placements.

    Gameplay Mechanics and Game Objective

  • Initiative Phase: Determines which side acts first, with possible modifiers based on control of key areas.
  • Card Draw Phase: Players draw Event Cards based on the turn track.
  • Reinforcement Phase: Reinforcement cards are played, and units are added to the board.
  • Action Phase: Players alternate actions, activating one area at a time.
  • Supply Phase: Ensures units are supplied and can maintain their position.
  • Objective: The Mujahideen aim to capture key positions like the airfield and the Octagonal Fort, while the DRA and Soviet forces aim to defend these positions.

    Player Experience

    The game is praised for its tense and engaging gameplay, particularly with two players. The asymmetric nature, aided by Event Cards, adds variety and challenge. Players appreciate the simple setup and low counter density, making it easy to get the game on the table. However, solo play is considered less engaging compared to two-player games.

    Pros

  • Tense and Engaging Gameplay: Especially with two players, the game offers a very good to excellent experience.
  • Asymmetric Mechanics: Event Cards and different unit strengths create a challenging and varied gameplay experience.
  • Simple Setup: Easy to set up with a small footprint and low counter density.
  • Historical Significance: Covers an obscure but important battle in the Soviet-Afghan War.

    Cons

  • Initiative Roll: Some players find the initiative roll unnecessary and prefer a more straightforward turn sequence.
  • Solo Play: Less engaging compared to two-player games.

    Personal Thoughts on The Siege of Orgun: Afghanistan, 1983

    This game is ideal for wargame enthusiasts and those interested in the Soviet-Afghan War. It offers a unique blend of strategy and historical context, making it a great addition to any wargamer’s collection. The game’s simplicity and asymmetric mechanics ensure that each playthrough is different and challenging. However, it may appeal less to casual gamers due to its specific historical and strategic focus.

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