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LCR (1983) Board Game

LCR, which stands for Left Center Right, is a dice game that was first released in in 1983. It is a simple and fast-paced game that is suitable for players aged 5 and above. The game has gained popularity over the years and has been published by various companies such as Cardinal, George & Company, Imagination Games, R&S Marketing, and Spin Master Ltd.

Game Components of LCR

  • 3 custom six-sided dice with L, C, R, and dot markings
  • 24 small poker chips
  • A single 6″x3″ instruction sheet

    How To Setup LCR

    To set up LCR, each player starts with three chips. If there are more players than available chips, coins or other tokens can be used. Choose a player to start the game, and ensure all players are seated in a circle.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Dice Rolling: Players roll the three custom dice.
  • Chip Distribution: Based on the dice rolls, players pass chips to the left (L), right (R), or place them in the center pot (C). Dots on the dice result in no action.
  • Reduced Rolls: Players with only two chips roll two dice, and with only one chip, they roll one die.
  • Skipping Turns: Players without chips skip their turn but remain in the game, awaiting chips from other players.

    Game Objective

  • The objective is to be the last player with any chips, thereby winning all the chips in the center pot.

    Player Experience

    LCR is praised for its simplicity and versatility, making it accessible to players from 5 years old to adults. Despite the lack of strategy, the game’s random nature and quick gameplay keep players engaged. The act of rolling dice and the constant shift of chips create an exciting and social atmosphere, often leading to laughter and friendly banter. Players appreciate its portability and the fact that it can be played in short sessions, making it ideal for family gatherings and social events.

    Pros

  • Easy to Learn: Simple rules that anyone can understand in minutes.
  • Fast-Paced: Games are typically short, lasting around 20 minutes.
  • Portable: Compact components make it easy to take anywhere.
  • Social: Encourages interaction and creates a fun, social environment.
  • Versatile: Suitable for all ages and can be played with various types of tokens (coins, candy, etc.).

    Cons

  • High Luck Factor: The game is largely based on luck, with minimal strategy involved.
  • Limited Depth: Adults and older children may find the game too simplistic after repeated plays.

    Personal Thoughts on LCR

    LCR is an excellent choice for family gatherings, social events, or even quick breaks. It’s perfect for those who enjoy light, easy-to-learn games that promote social interaction and laughter. While it may not appeal to players seeking complex strategies, its simplicity and fun factor make it a great addition to any game collection. It’s particularly ideal for families with young children and for groups looking for a light, entertaining game that can be played in short intervals.

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