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The Ungame (1973) Board Game

The Ungame is a non-competitive board game that was first released in in 1973. It was designed by Rhea Zakich with the intention of promoting communication and self-expression among players. The game is known for its unique approach of focusing on open-ended questions and discussions rather than traditional gameplay mechanics.

Game Components of The Ungame

  • Board: An endless loop with no finish line, featuring various spaces for different actions.
  • Question Cards: Two decks available – lighthearted and serious – which players draw and answer from.
  • Die: Used for determining player movement.
  • Markers: For tracking player progress on the board.
  • Movement Direction Cards: Provide instructions for players to follow based on their positions.

    How To Setup The Ungame

    To set up The Ungame, lay out the board and choose either the lighthearted or serious question card deck. Shuffle the chosen deck and place it face-down on the designated space on the board. Each player selects a marker and places it at the starting point on the board. The game is ready to begin once all players have their markers and the question deck is in place.

    Gameplay Mechanics and Game Objective

  • Player Movement: Players roll a die to determine how many spaces to move.
  • Drawing Question Cards: Players draw and answer questions from the chosen deck.
  • Interactive Spaces: Spaces may prompt players to ask questions of others, comment on previous statements, or follow specific movement directions.
  • Code of Silence: Players remain silent unless it is their turn or they are answering a question.
  • Game Objective: The objective is to facilitate open and meaningful conversations among players, with no winner or loser.
  • Game End: The game concludes when an agreed-upon time limit is reached.

    Player Experience

    The Ungame provides a unique and engaging way for players to share thoughts, feelings, and ideas. The game’s design encourages active listening and meaningful interactions, making it an excellent tool for family, group, or individual therapy. Players navigate through a series of personal questions and reflections, fostering a deeper understanding of each other.

    Pros

  • Non-competitive: Encourages collaboration and sharing rather than competition.
  • Versatile: Suitable for a wide range of ages (5+) and diverse groups (families, couples, friends).
  • Therapeutic Value: Used by thousands of counselors, therapists, and teachers to promote emotional engagement.
  • Flexible Gameplay: Can be played for any agreed-upon duration.

    Cons

  • Lack of Traditional Structure: The game has no clear start or finish, which might be confusing for some players.
  • Dependence on Player Willingness: The game’s effectiveness relies heavily on players’ willingness to share personal thoughts and feelings.
  • Outdated Expressions: Some versions may contain outdated terms and expressions.

    Personal Thoughts on The Ungame

    The Ungame is an ideal game for anyone looking to enhance communication and emotional connection within a group. It is particularly beneficial for families seeking to bond on a deeper level, couples aiming to strengthen their relationship, and therapy groups focusing on emotional expression. The game’s ability to break down barriers and encourage open dialogue makes it a valuable addition to any setting where meaningful interactions are desired.

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