| | | | |

Dixie: The Second War Between the States (1976) Board Game

Dixie: The Second War Between the States is a historical wargame that was released in 1976 by SPI (Simulations Publications, Inc.). Designed by Redmond A. Simonsen, the game focuses on the American Civil War and simulates the conflict between the Union and the Confederacy. Players take on the roles of military commanders and strategize to outmaneuver their opponents on the battlefield.

Game Components of Dixie: The Second War Between the States

  • Map:** 22″ x 17″ paper map
  • Player Aid Sheets:** Four sheets
  • Rulebook:** Comprehensive guide to the game
  • Counters:** 100 die-cut counters
  • Randomizer Chits:** Used to replace dice

    How To Setup Dixie: The Second War Between the States

    To set up the game, players need to lay out the map, distribute the counters according to the scenario being played, and prepare the player aid sheets and rulebook. Each scenario has specific setup instructions outlined in the rulebook, which includes the placement of military units and the allocation of Administration Points.

    Gameplay Mechanics and Game Objective

  • Game Category:** Wargame, Alternate History
  • Game Mechanics:** Administration Points system, Brigade/Division/Corps level simulation
  • Objective:** The objective is to win the second war between the North and South by effectively managing Administration Points to execute military actions, such as moving units, bringing in reinforcements, and engaging in combat.
  • Scenarios:** The game includes three scenarios set in 1936 and 1937.

    Player Experience

    Playing **Dixie** involves a deep strategic engagement, as players must carefully manage their Administration Points to achieve their objectives. The game’s unique mechanics, such as the Administration Points system, add a layer of complexity that requires players to think critically about resource allocation. The alternate history setting provides a fascinating twist on traditional Civil War scenarios, allowing players to explore what-if scenarios in a detailed and immersive way.

    Pros

  • Unique Mechanics:** The Administration Points system offers a novel approach to resource management.
  • Detailed Setting:** The game provides a rich alternate history scenario that is engaging for history buffs and wargamers alike.
  • Strategic Depth:** Players need to balance various actions and prioritize their Administration Points carefully, adding strategic depth to the game.

    Cons

  • Complex Rules:** The Administration Points system can be complex and may deter some players.
  • Mixed Reception:** The game received mixed reviews, with some critics finding the game mechanics too cumbersome and the starting forces too evenly balanced.
  • Limited Engagement:** Some players found the game did not engage them well overall, despite its unique concept.

    Personal Thoughts on Dixie: The Second War Between the States

    **Dixie** is for wargamers who enjoy alternate history scenarios and are willing to delve into complex game mechanics. It is particularly appealing to those interested in strategic level wargames and the American Civil War. While it may not be the best fit for casual gamers due to its complexity, it remains a significant game in the history of wargaming, especially for its innovative use of Administration Points.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *