War (1972) Board Game
War is a classic board game that was first released in in 1972. It is a territory-building war game designed for 3 to 6 players, with the optimal player count being 4 or 6. The game has a runtime of around 120 minutes and is suitable for players aged 10 and above. War was designed by Oded Grajew, Gerald Reiss, Valdir Rovai, and Roberto Schussel, with artwork done by Grow Jogos e Brinquedos, Guau, and Royal.
Game Components of War
How To Setup War
To set up War, players start by dividing the world map into territories, with each player selecting a starting set of countries. The number of countries each player controls is divided by 2, unlike in Risk where it is divided by 3. Each player receives army units according to the number of territories they control.
Gameplay Mechanics and Game Objective
– Area Control: Players aim to control territories on the world map.
– Dice Rolling: Used to resolve battles between players.
– Resource Management: Managing army units to defend and conquer territories.
Gameplay Mechanics and Game Objective (Detailed)
Player Experience
War is known for its lengthy gameplay, often lasting an entire afternoon, and can be quite random due to the dice rolls. This makes it a game that, while cherished by many Brazilians who grew up with it, may not be as appealing to adults due to its prolonged duration and high element of luck.
Pros
Cons
Personal Thoughts on War
War is a game that is deeply rooted in Brazilian board game culture, offering a nostalgic experience for many. However, it may not appeal to players seeking more strategic depth or quicker gameplay. It is best suited for those who enjoy classic, straightforward wargames and are willing to invest time in a game that can be quite lengthy.
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