A Dog’s Life (2017) Board Game
A Dog’s Life is a board game designed by Christophe Boelinger and published by ADC Blackfire Entertainment in in 2017. The game is all about living the life of a dog, from wandering the streets searching for food to finding shelter and avoiding the dog catcher.
Game Components of A Dog’s Life
How To Setup A Dog’s Life
To set up the game, place the board on the table and distribute the bone, trash can, and newspaper tokens in separate piles. Each player is randomly dealt a dog card and a den card, places their dog figure in the corresponding den, and receives a hunger counter and piddle tokens. Each player also gets a deck of action cards specific to their dog. The Dog Catcher car is placed next to the dog shelter. Players set their hunger markers to the “Full” position and place one piddle token in their bladder.
Gameplay Mechanics and Game Objective
Player Experience
A Dog’s Life is a light, family-friendly game that is easy to understand and fun to play. Players take on the role of vagabond dogs, navigating the neighborhood to find bones, manage hunger and bladder, and avoid the Dog Catcher. The game is intuitive, making it accessible to younger players, while still offering enough variety to keep adults engaged. The action cards add an element of unpredictability, keeping the game exciting and dynamic.
Pros
Cons
Personal Thoughts on A Dog’s Life
A Dog’s Life is ideal for families with younger children who are just starting to explore board games. The game’s simplicity and short playtime make it a great introduction to more complex games. While it may not offer the depth that seasoned gamers crave, it provides a fun and light-hearted experience that is perfect for casual game nights or family gatherings. The unique theme and adorable dog figures add to the game’s charm, making it a delightful addition to any family game collection.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.