Alerta Roja (1986) Board Game
Alerta Roja is a board game designed by Isidre Monés and released in in 1986. It falls into the categories of bluffing, deduction, science fiction, and spies/secret agents. The game features secret unit deployment as its main gameplay mechanism, where players must strategically place their units to achieve their objectives.
Game Components of Alerta Roja
How To Setup Alerta Roja
To set up Alerta Roja, each player draws start cards to determine their initial locations. The detectives place their tokens on the board according to the cards, while the nuclear terrorist (the equivalent of Mr. X in Scotland Yard) does not reveal their location initially. The terrorist’s location is spaced far enough apart to avoid immediate capture. The setup ensures that the terrorist cannot be caught in the first round of play.
Gameplay Mechanics and Game Objective
Gameplay Mechanics
Game Objective
Player Experience
Playing Alerta Roja involves a blend of strategy, tactics, and bluffing. The detectives must coordinate their moves to encircle the terrorist, while the terrorist must evade capture by cleverly using their transportation tickets and hiding their location. The game requires a good balance of teamwork and individual strategy.
Pros
Cons
Personal Thoughts on Alerta Roja
Alerta Roja is ideal for those who enjoy strategic and cooperative games. It is suitable for players aged 10 and above and supports 3 to 6 players. The game’s theme of secret agents and a nuclear terrorist adds a thrilling and futuristic twist to the classic Scotland Yard gameplay. If you are looking for a game that combines teamwork, strategy, and a bit of bluffing, Alerta Roja is a great choice. However, it may not be the best fit for players who prefer simple, straightforward games.
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