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Combat Command: Tactical Armored Warfare, France 1944 (1972) Board Game

Combat Command: Tactical Armored Warfare, France 1944 is a historical wargame released in 1972 by SPI (Simulations Publications, Inc.). Designed by Jim Dunnigan and illustrated by Redmond A. Simonsen, this game allows players to simulate tactical armored combat during World War II, specifically focusing on the battles in France in 1944.

Game Components of Combat Command: Tactical Armored Warfare, France 1944

  • Hex Grid Board: The game features a hexagon grid to simulate battlefield movements.
  • Dice: Used for resolving combat and other game mechanics.
  • Unit Tokens: Representing various armored units and infantry.
  • Scenario Cards: Each scenario presents a unique challenge and setup.
  • Movement Point Trackers: To manage unit movements.
  • Line of Sight Markers: To ensure accurate combat resolutions.

    How To Setup Combat Command: Tactical Armored Warfare, France 1944

    Setup involves laying out the hex grid board, distributing unit tokens according to the scenario, and preparing the necessary trackers and markers. Players need to read through the scenario brief to understand the specific objectives and starting conditions. The game is designed to be easy to learn but rich in tactical depth, so a thorough understanding of the rules is essential before the first play.

    Gameplay Mechanics and Game Objective

  • Objective: The primary objective is to outmaneuver your opponent in intense tactical battles involving armored warfare.
  • Dice Rolling: Used to resolve combat and determine the success of various actions.
  • Hex Grid Movement: Units move on a hexagon grid, which allows for strategic positioning.
  • Line of Sight: Critical for determining valid targets in combat.
  • Movement Points: Manage unit movements to optimize tactical advantages.
  • Scenario/Mission/Campaign Game: Each scenario offers a unique challenge, allowing players to experience different aspects of WWII armored clashes.

    Player Experience

    Playing **Combat Command: Tactical Armored Warfare, France 1944** immerses you in the intensity of WWII tank warfare. The game demands meticulous planning, careful use of resources, and a deep understanding of tactical maneuvers. Each battle can last around two hours, providing a satisfying and engaging experience for fans of wargames.

    Pros

  • Tactical Depth: Offers a rich and complex tactical experience.
  • Easy to Learn: Despite its depth, the game is relatively easy to pick up.
  • Unique Scenarios: Each scenario provides a fresh challenge.
  • Historical Accuracy: Set in a specific historical context, enhancing the immersive experience.

    Cons

  • Time Commitment: Battles can last up to two hours, which may be daunting for some players.
  • Complexity: While easy to learn, mastering the game requires significant time and practice.
  • Limited Player Count: Designed for two players, which may limit its appeal for larger groups.

    Personal Thoughts on Combat Command: Tactical Armored Warfare, France 1944

    This game is ideal for fans of WWII history and tactical wargames. It offers a deep and engaging experience that rewards strategic thinking and meticulous planning. For those interested in historically accurate and tactically challenging games, **Combat Command: Tactical Armored Warfare, France 1944** is a must-play. However, it may not be the best fit for players seeking quick or casual gaming experiences.

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