Cro-Magnon (2007) Board Game
Cro-Magnon is a word game that was released in in 2007. It is designed for 3-12 players, with the best experience being for 3 players. The game is set in prehistoric times and involves acting out and drawing various actions and words. The game was designed by Bluguy, Loops, and Sébastien Lopez, and features artwork by Bioviva, KOSMOS, Laser plus, and University Games.
Game Components of Cro-Magnon
How To Setup Cro-Magnon
To set up the game, each player chooses a player board and receives a set of starting resources and tokens. The deck of technology cards is shuffled, and a certain number of cards are drawn to form the starting hand for each player. The remaining cards are placed within reach of all players. The game also involves setting up various resource and item tokens on the board according to the rules.
Gameplay Mechanics and Game Objective
Player Experience
In **Cro-Magnon**, players immerse themselves in the life of early humans, navigating the challenges of resource gathering, technological discovery, and item creation. The game offers a balanced mix of strategy and luck, as players must make wise decisions about which technologies to pursue and how to manage their resources effectively.
Pros
Cons
Personal Thoughts on Cro-Magnon
**Cro-Magnon** is an excellent choice for those interested in historical or prehistoric themes and who enjoy resource management and technological advancement mechanics. It is particularly suited for families or casual gamers looking for a game that is both educational and entertaining. However, players seeking high levels of direct interaction or those who prefer games with minimal luck may find this game less appealing. Designer Olivier Mercier and Fanny Cherpe have created a game that effectively balances strategy and fun, making it a great addition to any board game collection.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.