The 3 Commandments (2008) Board Game
The 3 Commandments’ is a fantasy party game released in 2008 by BeWitched Spiele. Designed by Friedemann Friese, Gordon Lamont, and Fraser Lamont, this game is known for its unique gameplay mechanics involving deduction, memory, and pattern recognition. With its asymmetric roles and mysterious gameplay, ‘The 3 Commandments’ offers a fun and challenging experience for players aged 10 and above.
Game Components of The 3 Commandments
How To Setup The 3 Commandments
To set up the game, players place the game board in the middle of the playing area. Each player chooses a pawn and places it on the starting location on the board. The priestess is designated, either by choice or random selection, and is responsible for awarding points. Action cards are shuffled and distributed according to the game’s rules.
Gameplay Mechanics and Game Objective
Player Experience
In The 3 Commandments, players experience a unique blend of strategy and social interaction. The game encourages players to think creatively about their actions, as seemingly irrelevant moves can be rewarded by the priestess. This dynamic creates an engaging and unpredictable environment where players must balance their own strategies with the unpredictable nature of the priestess’s judgements.
Pros
Cons
Personal Thoughts on The 3 Commandments
The 3 Commandments is ideal for players who enjoy games with a high degree of social interaction and creativity. It is particularly suited for groups looking for a game that is both entertaining and unpredictable. However, players seeking games with clear, objective rules may find this game frustrating due to the subjective nature of the priestess’s judgements.
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