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Jumpin (1964) Board Game

Jumpin is an abstract strategy board game that was released in 1964 by 3M. The game is designed for 2 players and has a runtime of about 15 minutes. It falls under the category of abstract strategy games, which involve strategic thinking and planning to outwit your opponent.

Game Components of Jumpin

  • Game Board: Foldable, designed to look like a large book for the 3M Bookshelf series.
  • Pieces: Each player has 12 pawns, lined up in two rows of six.
  • Box: The entire game folds up into the size of a large book.

    How To Setup Jumpin

    To set up Jumpin, players place their 12 pawns in two rows of six at their starting end of the board. The objective is clear from the beginning: move all your pieces into your opponent’s starting zone.

    Gameplay Mechanics and Game Objective

  • Movement: Pieces can only move by jumping over other pieces, either horizontally or vertically. Multiple jumps are allowed as long as there are pieces to jump over.
  • Jumping Restriction: Pieces cannot move a single space without jumping, nor can they jump over multiple empty spaces.
  • Objective: The first player to successfully move all their pieces into their opponent’s starting zone wins the game.

    Player Experience

    Playing Jumpin requires strategic thinking and anticipation. Players must navigate their pieces while paying attention to how their moves will affect their future turns. Stranding a pawn can be costly, as it may become impossible to move without backtracking or relying on the opponent’s moves.

    Pros

  • Unique Mechanics: The game offers a fresh and challenging way of thinking, different from other spatial reasoning games.
  • Strategic Depth: Requires players to plan ahead and adjust their strategy continuously.
  • Portable: The game folds up into a book-sized package, making it easy to store and transport.

    Cons

  • Frustrating Stranded Pieces: Leaving a pawn stranded can significantly hinder a player’s chances of winning.
  • Feeling of a Race: The game often feels more like a race to the finish line rather than a direct challenge against the opponent.
  • Skill Decay: Some players report feeling less skilled at the game the more they play it.

    Personal Thoughts on Jumpin

    Jumpin is ideal for fans of abstract strategy and spatial reasoning games. It offers a unique and engaging experience, challenging players to think creatively about their moves. While it may not be as interactive with opponents as some other games, its solo strategic depth makes it a standout in its category. If you enjoy games like Pentago, Ingenious, and Stratum, you might find Jumpin to be a delightful addition to your collection.

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