Atari’s Missile Command (2018) Board Game
Atari’s Missile Command board game is a tabletop adaptation of the classic 1980 arcade game of the same name. Designed by Jamie Keddie and published by IDW Games in 2018, this game brings the nostalgic video game theme to a new medium for players to enjoy.
Game Components of Atari’s Missile Command
How To Setup Atari’s Missile Command
To set up, each player receives a city board and a Player Screen. Players should place their planning boards behind the Player Screen. Missiles, Nukes, and Interceptors are arranged by color near their respective players. Each player starts with 15 GDP tokens, and GDP tokens are placed in the center. City Cards and VP tokens are also prepared for use during the game.
Gameplay Mechanics and Game Objective
– Only one missile per vector.
– Nukes must be attached to a missile.
– Cannot aim at a destroyed city.
– Interceptors can block missiles and Nukes.
– Colliding missiles are destroyed harmlessly.
– Missiles hitting a city trigger effects and award VP tokens to the attacker.
Player Experience
Atari’s Missile Command offers a dynamic and engaging experience, blending negotiation with strategic missile allocation. Players must balance resource management, diplomatic deals, and tactical planning to outmaneuver their opponents. The game is filled with moments of tension and betrayal, making it a fun and unpredictable experience.
Pros
Cons
Personal Thoughts on Atari’s Missile Command
Atari’s Missile Command is ideal for players who enjoy social interaction, strategic planning, and a bit of nostalgia. It’s perfect for game nights with friends who appreciate negotiation and tactical gameplay. However, it may not be the best fit for those who prefer cooperative games or are sensitive to in-game betrayal. Overall, it’s a great addition to any collection for those who enjoy a mix of diplomacy and destruction.
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