| | | | | | | | |

Age of Heroes (2003) Board Game

Age of Heroes is a board game released in 2003 by Legend Games. It is designed for 2-6 players and has a runtime of around 45 minutes. The game falls under the categories of Ancient, Card Game, Civilization, Educational, and Print & Play. With a recommended age of 6 and up, Age of Heroes aims to provide an engaging and strategic gaming experience for players of all ages.

Game Components of Age of Mythology: The Boardgame

  • Player Boards:** Each player has a personal board, with three types (Greek, Norse, and Egyptian), featuring a 4×4 grid for buildings, a 4×4 grid for resource tiles, a holding area for troops and resources, and lists of costs and advantages for different ages.
  • Action Cards:** Permanent Action Cards and Random Action Cards, including God Powers, which allow various actions like gathering resources, building units, trading, and attacking).
  • Units and Resources:** Plastic figures for army units, resource cubes (food, wood, gold, favor), and production tiles.
  • Victory Point Cubes:** Used to track victory points throughout the game.

    How To Setup Age of Mythology: The Boardgame

    Each player starts with a game board, six mortal army units, four each of the resources (food, wood, gold, favor), and a deck of Action Cards. During setup, players fill up to six production spaces with resource-producing tiles and start in the Ancient (or Archaic) Age.

    Gameplay Mechanics and Game Objective

  • Victory Points:** Players allocate victory points to four categories: Largest Army, Most Buildings, Wonder, and Won Last Battle. Points are claimed at the end of the game or during the game for Won Last Battle.
  • Action Cards:** Players draw and play Action Cards to perform actions such as gathering resources, recruiting units, building, trading, and attacking. Cards can include God Powers for additional effects.
  • Resource Management:** Players manage resources to build units, buildings, and advance through ages.
  • Combat:** Players engage in battles with adjacent opponents, rolling dice based on unit strengths and advantages.
  • Game End:** The game ends when the Wonder is built or 30 victory points are allocated. The player with the most victory points wins.

    Player Experience

    Players experience a mix of strategy and luck as they manage resources, build armies, and compete in battles. The game requires balancing short-term needs with long-term strategizing, such as advancing through ages and building the Wonder. The unique Action Card system adds a layer of unpredictability and excitement.

    Pros

  • Strategic Depth:** Offers a rich strategy with multiple paths to victory.
  • Dynamic Action Cards:** Combines predictable Permanent Action Cards with the unpredictability of Random Action Cards.
  • Thematic Integration:** Well-integrated with the theme of the video game, providing an immersive experience.
  • Replayability:** High replay value due to the random nature of Action Cards and variable player strategies.

    Cons

  • Complexity:** Can be overwhelming for new players due to the intricate rules and multiple mechanics.
  • Setup Time:** Requires significant time to set up the game boards and distribute resources and cards.
  • Luck Element:** Combat and some Action Card draws can be heavily influenced by luck.

    Personal Thoughts on Age of Mythology: The Boardgame

    This game is ideal for fans of the “Age of Mythology” video game and those who enjoy complex strategy board games. It is suited for experienced gamers who can appreciate the depth and complexity of the game mechanics. However, it may not be the best fit for casual gamers or those looking for a quick, simple game. The game’s blend of strategy and luck makes it engaging and challenging, but it requires a significant investment of time to learn and play.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *