Swordquest (1979) Board Game
Swordquest is a fantasy wargame released in 1979 by Task Force Games. It is designed for 1-3 players, with a runtime of 90 minutes and is recommended for ages 12 and up. The game is set in a fantasy world where players take on the role of heroes battling for control of a mystical sword.
Game Components of Swordquest
How To Setup Swordquest
To set up Swordquest, players first lay out the map of Tirrane. Each player chooses a side: the good forces led by Adam the White, the evil forces led by Shaymar, or the optional druidic forces. Players place their paladin figures at their respective starting locations. The sword counters are hidden in various cities, and spell scrolls are distributed. The setup is relatively quick, given the game’s simple rule book.
Gameplay Mechanics and Game Objective
Player Experience
Players navigate the kingdom of Tirrane, searching for the lost Sword of Lumina. The game involves strategic movement, combat, and the use of magical spells. The gameplay concentrates around towns and roads, with less emphasis on the wilderness areas. The balance between the good and evil forces is meticulous, though this balance has been criticized for making the sides too similar.
Pros
Cons
Personal Thoughts on Swordquest
Swordquest is a game that will appeal to those who enjoy simple, Strategic fantasy board games. It is particularly suitable for fans of J.R.R. Tolkien and those looking for a game with a nostalgic feel. However, it may not be the best choice for experienced gamers seeking complex and diverse gameplay mechanics. For new gamers or those looking to introduce their children to fantasy board games, Swordquest could be a decent starting point, despite its drawbacks.
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