High Voltage (2006) Board Game
High Voltage is a board game released in 2006, designed by Post Scriptum and Scribabs. It falls under the category of Industry/Manufacturing and involves tile placement as its main mechanism. The game is designed for 2-4 players, with a runtime of about 45 minutes. Players aged 10 and above can enjoy this game, which challenges them to manage resources and build power plants efficiently.
Game Components of High Voltage
How To Setup High Voltage
To set up High Voltage, players create a board by placing the 48 Voltage Cards face down in a 7×7 grid, leaving the middle square empty. The 32 Score Cards are arranged face up around this grid, forming the power stations in a numeric order. Each player receives five Action Tokens, one Special Action Token, and a Power Company Card that remains secret until the end of the game. The colored parts of the lines on the cards must face the inside of the square.
Gameplay Mechanics and Game Objective
Player Experience
High Voltage offers a challenging and strategic gameplay experience where players must manage their actions carefully to build efficient electric lines. The game’s thematic mechanics, such as filling lines with enough energy to prevent them from being used in other networks, add a layer of realism and complexity. Players need to balance their secret company’s interests with the public goal of building the most valuable electric lines.
Pros
Cons
Personal Thoughts on High Voltage
High Voltage is ideal for players who enjoy complex strategy games and are willing to invest time in learning and mastering the game. It is not suited for casual gamers or those looking for a quick, simple experience. However, for fans of economic and strategic games, High Voltage offers a rich and engaging experience that challenges and rewards strategic thinking.
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