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Frenzy (2003) Board Game

Frenzy is a real-time card game released in 2003 and designed by Scott Nicely and Tyler Walpole. It is a fast-paced game that is suitable for 2 players and has a runtime of around 20 minutes. The game falls under the categories of card game, fantasy, and real-time gameplay, making it an exciting and engaging experience for players.

Game Components of Frenzy

  • 7 piles of cards on each side of the table (Front Line and Supply Line)
  • Heroes with unique abilities
  • Warriors with strengths from 1-4
  • Headquarters for placing Heroes
  • Optional: Four different “Factions” (Undead, Orcs, Humans, and Dwarves) each with an additional Hero

    How To Setup Frenzy

    To set up Frenzy, players start by placing the seven piles of cards on each side of the table. Each player has a Front Line with cards under each Battlefield and a Supply Line under each Front Line card. Each player also has a Headquarters where only Heroes can be placed. The game is ready to start once all cards are distributed and the Battlefields are set up.

    Gameplay Mechanics and Game Objective

  • Real-Time Mechanics: Players do not wait for turns; actions happen simultaneously.
  • Rounds: The game is divided into three rounds, each with three Battlefields.
  • Winning Battlefields: Players compare the top card from the Front Line piles to determine the winner of each Battlefield.
  • Supply Line: The top card from the Supply Line pile goes to the winner of the Front Line.
  • Heroes: Special cards that can alter the normal order of power.
  • Game Objective: Score the most points by winning Battlefields and collecting Supply Line cards.

    Player Experience

    Playing Frenzy is a fast-paced experience where strategy and quick decision-making are crucial. The game demands attention to the Front Line and Supply Line cards, as well as the effective use of Heroes to gain an advantage. Despite its real-time nature, the game can become somewhat trivial if players focus solely on the front lines.

    Pros

  • Dynamic Heroes: Add variety and strategy to the game.
  • Real-Time Action: Engaging and fast-paced gameplay.
  • Simple to Learn: Easy to understand the basic mechanics.

    Cons

  • Too Simple: Lack of complexity can make the game less challenging.
  • Limited Variety: Even with different Factions, the game does not offer enough variety to justify additional costs.
  • Trivial Gameplay: Focusing only on the front lines can lead to a win, making other aspects less important.

    Personal Thoughts on Frenzy

    Frenzy is for fans of real-time games and those who enjoy quick, strategic card games. However, it may not be the best choice for players seeking deep complexity or a high level of replayability. The game is better suited for casual gamers or those looking for a fast, fun experience. Despite its limitations, Frenzy has its moments, particularly with the inclusion of dynamic Heroes that can turn the tide of battle.

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