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Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D (1970) Board Game

Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D is a historical wargame that simulates battles from the medieval and renaissance periods. Designed by Albert A. Nofi and published by SPI (Simulations Publications, Inc.) in 1970, it allows players to experience the tactical challenges and strategies of warfare during this era.

Game Components of Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D

  • 500 counters: Unmounted in the magazine edition, die-cut cardboard in the boxed edition.
  • 22″ x 28″ paper hex grid map: Scaled at 100 m (109 yd) per hex.
  • Sheet of rules**.

    How To Setup Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D

    To set up the game, players first prepare the battlefield by laying out the hex grid map. Each scenario specifies the initial deployment of forces, which are represented by the counters. Players must carefully follow the scenario instructions to place their units on the map accurately. The rules provide detailed setup instructions for each of the twenty included scenarios, such as Bannockburn, Crecy, Bicocca, and Agincourt.

    Gameplay Mechanics and Game Objective

  • Tactical Warfare: Simulates medieval battles with a focus on infantry tactics.
  • Turn-Based: Uses an “I Go, You Go” system of alternating turns.
  • Missile and Melee Combat: Includes rules for arrow fire, cavalry charges, and hand-to-hand combat.
  • Special Formations: Allows for the formation of squares, use of longbowmen, and deployment of cavalry traps.
  • Objective: The objective varies by scenario but generally involves defeating the opposing force or achieving specific battlefield objectives.

    Player Experience

    **Renaissance of Infantry** offers a challenging and immersive experience for players interested in medieval warfare. The game requires strategic thinking and an understanding of historical tactics. Players can expect a game that is not easy, with some scenarios potentially developing into prolonged and intense battles. The game’s flexibility in rules allows players to adjust the complexity to their liking, making it appealing to both casual and experienced wargamers.

    Pros

  • Historical Accuracy: Provides a ‘period feel’ with rules that reflect the tactics and formations of the time.
  • Flexibility: Allows players to modify rules to suit their preferences.
  • Educational Value: Offers insights into medieval warfare strategies and the evolution of infantry tactics.
  • High Replayability: Includes twenty different scenarios, offering a variety of gameplay experiences.

    Cons

  • Complex Rules: Some rules can be unfamiliar and may require time to learn.
  • Luck Element: The game may have a higher luck element than some players prefer.
  • Potential for Prolonged Battles: Some scenarios can develop into lengthy and intense slogging matches.

    Personal Thoughts on Renaissance of Infantry: Tactical Warfare, 1250 A.D-1550 A.D

    This game is ideal for wargaming enthusiasts and history buffs, particularly those interested in the Late Medieval period. Its unique blend of historical accuracy and flexible gameplay makes it a standout in the wargaming genre. While it may pose a learning curve due to its complex rules, the game’s depth and replayability make it a rewarding experience for those willing to invest the time.

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