WWII Micro Armour: The Game (2001) Board Game
WWII Micro Armour: The Game is a tabletop wargame that was first released in 2001 by GHQ. Designed by Leif Edmonson and John Fernandes, this game focuses on historical accuracy and strategic gameplay set during World War II. Players can recreate battles with detailed miniature tanks, infantry, and terrain pieces.
Game Components of WWII Micro Armour: The Game
How To Setup WWII Micro Armour: The Game
Setting up the game involves preparing the tabletop with terrain and miniatures. Each player assembles their forces, ensuring that each vehicle or infantry stand represents a platoon, with 1 inch of terrain equaling 100 yards/meters and each game turn representing 3 minutes of battle time. The game requires a 2′ x 4′ tabletop for two players. Players select or design scenarios, distribute game markers, and set up the combat charts and tables accordingly.
Gameplay Mechanics and Game Objective
Player Experience
This game is designed for both history enthusiasts and game players, offering a comprehensive and engaging experience. The rules are concise, easy to learn, and fun to play, allowing players to experiment with historical technology, tactics, and doctrine. The game’s focus on realism and historical accuracy adds a layer of depth that appeals to those interested in World War II history.
Pros
Cons
Personal Thoughts on WWII Micro Armour: The Game
**WWII Micro Armour: The Game** is ideal for seasoned wargamers and history enthusiasts who enjoy detailed, tactical gameplay. It offers a rich and immersive experience that allows players to delve into the strategies and technologies of World War II. However, new players may find the setup and rules overwhelming, so it is best suited for those already familiar with miniature wargaming.
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