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High Ground (1990) Board Game

High Ground is a board game released in 1990, designed by Félix Philippoteaux and published by an undisclosed publisher. The game falls under the categories of Age of Reason, Napoleonic, and Wargame, and is designed for 2 players.

Game Components of High Ground

  • Units: Infantry, cavalry, artillery, and supply units.
  • Game Board: Represents a battleground with various terrains and strategic locations.
  • Player Tokens: Markers for each player’s units and crown space.
  • Rulebook: Detailed instructions for setup and gameplay.

    How To Setup High Ground

    To set up the game, players first place the game board in the middle of the playing area. Each player selects their units and places them on designated starting positions on the board. The crown space, which is the primary objective, is identified and marked on the board. Players ensure they have all necessary tokens and the rulebook for reference.

    Gameplay Mechanics and Game Objective

  • Objective: The primary goal is to capture the opponent’s crown space.
  • Turn Structure: Each turn, a player can move only one type of unit (infantry, cavalry, artillery, or supply).
  • Unit Movement: Units have specific movement rules based on their type.
  • Combat: Units engage in combat when they enter the same space as an opponent’s unit, following predefined combat rules.
  • Supply Management: Supply units are crucial for maintaining and reinforcing other units on the battlefield.

    Player Experience

    **High Ground** offers a strategic and challenging experience, requiring players to balance unit movement, combat, and supply management. The game demands careful planning and adaptability as players navigate the complexities of land warfare. It is particularly appealing to those who enjoy tactical decision-making and historical or military-themed games.

    Pros

  • Strategic Depth: The game provides a rich and complex strategy experience.
  • Historical Theme: It offers a glimpse into the tactics of land warfare.
  • Replayability: Different unit placements and strategies ensure varied gameplay each time.

    Cons

  • Steep Learning Curve: The game’s rules and mechanics can be overwhelming for new players.
  • Limited Player Count: The game is designed for a specific number of players, which may limit its versatility.
  • Out of Print: As a game from 1990, it may be difficult to find a copy.

    Personal Thoughts on High Ground

    **High Ground** is ideal for enthusiasts of war games and those who enjoy deep strategic gameplay. It is particularly suited for players who appreciate the intricacies of military tactics and are willing to invest time in learning the game’s mechanics. Due to its complexity, it may not be the best choice for casual gamers or those new to board games.

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