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Breakthrough (2001)

Breakthrough: Brief History and Background Information of Breakthrough

Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000. It was made available as a Zillions of Games file (ZRF) and won the 2001 8×8 Game Design Competition. The game is played on a grid, with the board size being initially set up as a 7×7, but it can be easily adapted to larger board sizes.

Why is Breakthrough Popular?

Breakthrough is a popular game because it is an abstract strategy board game that challenges players to think critically and strategically. The game has gained recognition for its design and has been awarded in various competitions.

Game Components of Breakthrough

  • Board: An 8×8 grid, though it can be played on other sizes by filling the front and back rows with pieces.
  • Pieces: 16 pieces per player, placed in the first two rows of each player’s side.
  • Player Tokens: Typically colored pieces to differentiate between players (White and Black).

    How To Setup Breakthrough

    The game starts with each player placing their 16 pieces in the first two rows of their side of the board. The pieces are arranged in a specific pattern, covering the entire front and second row. White typically starts the game.

    Gameplay Mechanics and Game Objective

  • Movement: Pieces can move one space straight or diagonally forward if the target square is empty.
  • Capturing: A piece can capture an opponent’s piece by moving one space diagonally forward into the occupied square, removing the opponent’s piece.
  • No Compulsory Capture: Capturing is not mandatory; players can choose any valid move.
  • Objective: The first player to reach the opponent’s home row (the row farthest from their starting position) wins the game.
  • No Draws: Since pieces can only move forward or be captured, draws are impossible.

    Player Experience

    Breakthrough is a fast-paced game that requires strategic thinking and tactical execution. Players must balance defensive and offensive strategies, often needing to sacrifice pieces to create gaps in the opponent’s defense. The game promotes an aggressive style, with players frequently pinning multiple defenders with a single attacking piece.

    Pros

  • Simple yet Complex Strategy: The rules are straightforward, but the strategy is sophisticated and engaging.
  • Quick Games: Games typically do not last long, making it a great choice for players looking for a brisk match.
  • No Draws: Ensures that every game ends with a winner, adding to the excitement.

    Cons

  • Steep Learning Curve: While the rules are simple, mastering the game takes time and practice.
  • High Dependency on Piece Placement: Initial piece placement and early game moves can significantly affect the outcome.

    Personal Thoughts on Breakthrough

    Breakthrough is an excellent choice for fans of abstract strategy games who enjoy games like Checkers but are looking for something with deeper strategic layers. It is particularly suited for players who appreciate a mix of offensive and defensive play and are willing to invest time in understanding the nuances of the game. For casual gamers, it might be a bit challenging to pick up immediately, but the rewarding gameplay makes it well worth the effort.

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