Breakthrough (2001)
Breakthrough: Brief History and Background Information of Breakthrough
Breakthrough is an abstract strategy board game invented by Dan Troyka in 2000. It was made available as a Zillions of Games file (ZRF) and won the 2001 8×8 Game Design Competition. The game is played on a grid, with the board size being initially set up as a 7×7, but it can be easily adapted to larger board sizes.
Why is Breakthrough Popular?
Breakthrough is a popular game because it is an abstract strategy board game that challenges players to think critically and strategically. The game has gained recognition for its design and has been awarded in various competitions.
Game Components of Breakthrough
How To Setup Breakthrough
The game starts with each player placing their 16 pieces in the first two rows of their side of the board. The pieces are arranged in a specific pattern, covering the entire front and second row. White typically starts the game.
Gameplay Mechanics and Game Objective
Player Experience
Breakthrough is a fast-paced game that requires strategic thinking and tactical execution. Players must balance defensive and offensive strategies, often needing to sacrifice pieces to create gaps in the opponent’s defense. The game promotes an aggressive style, with players frequently pinning multiple defenders with a single attacking piece.
Pros
Cons
Personal Thoughts on Breakthrough
Breakthrough is an excellent choice for fans of abstract strategy games who enjoy games like Checkers but are looking for something with deeper strategic layers. It is particularly suited for players who appreciate a mix of offensive and defensive play and are willing to invest time in understanding the nuances of the game. For casual gamers, it might be a bit challenging to pick up immediately, but the rewarding gameplay makes it well worth the effort.
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