A picture of the board game "Can't Stop Express" in its box, with a bold red and yellow color scheme and the game name written prominently in white letters.
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Can’t Stop Express (1989)

Can’t Stop Express

Can’t Stop Express is a board game designed by Sid Sackson and published in 1989 by Hexagames. It is a re-publishing of Choice/Einstein, which was a republishing of his previously created game Solitaire Dice, first published in A Gamut of Games (1969). The game is currently published by Eagle-Gryphon Games.

Why is Can’t Stop Express Popular?

Can’t Stop Express is an addictive and easy-to-learn dice game that requires players to take risks and strategize to score points. It offers considerable replay value and has been praised for its simplicity and replayability.

Game Components of Can’t Stop Express

– 5 dice
– 100-page scorepad
– Rulebook

Game Setup of Can’t Stop Express

Each player chooses a marker and places it at the bottom of the board on the “start” space. Players take turns rolling the dice and choosing which two pairs of dice to use to advance their marker up the board. The first player to reach the top of three columns wins the game.

Gameplay Mechanics of Can’t Stop Express

After each roll of the five dice, players must choose the best combination of two pairs in order to score the most points. The fifth die acts as a timer that will indicate the end of the game. Players must balance taking risks with predicting and planning ahead to win.

Game Objective of Can’t Stop Express

The objective of Can’t Stop Express is to be the first player to reach the top of three columns on the board.

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