The image shows the cover of a board game titled "Devil's Den," described as a Civil War game portraying Hood's assault at Gettysburg. The cover features an illustration of a chaotic battle scene with soldiers, cannons, and smoke. Text at the bottom credits game design to Leonard Milman and Dr. David Martin, graphic design to Larry Catalano, and is marked with "OPERATIONAL STUDIES GROUP."
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Devil’s Den (1980)

Devil’s Den

“Devil’s Den: Hood’s Assault at Gettysburg” is a board game published by Operational Studies Group (OSG) in 1980, designed to simulate the fighting to control the key Devil’s Den terrain feature during the 1863 Battle of Gettysburg in the American Civil War. The game was created by Leonard Millman and Dr. David Martin, who had previously produced the American Civil War wargame “20th Maine” in 1979. The game was later acquired by Avalon Hill, which revised the rules to include basic and advanced games and republished it with artwork by Charles Kibler and George I. Parrish, Jr.

Why is Devil’s Den Popular?

The game is popular and significant because it simulates a crucial moment in American history, the Battle of Gettysburg, and allows players to experience the strategic and tactical challenges faced by both Union and Confederate forces during this pivotal event. The game has received positive reviews for its refined gameplay and historical accuracy.

Game Components of Devil’s Den

  • Map: 22″ x 34″ paper hex grid map of the ground between Little Round Top and Big Round Top, scaled at 30 yards per hex.
  • Counters: 400 die-cut counters.
  • Rule Book: Includes rules and scenarios.
  • Study Folder: Additional historical and strategic information.
  • Player Aid Charts: Charts to help players during the game.
  • Dice: Two 6-sided dice.

    How To Setup Devil’s Den

    Setting up *Devil’s Den* involves laying out the hex grid map, sorting and placing the counters according to the scenario being played, and distributing the necessary player aid charts and rule book. Players must ensure all components are correctly aligned and positioned as specified in the rule book to accurately simulate the historical battle.

    Gameplay Mechanics and Game Objective

  • Hex-and-Counter System: Players move and engage units on a hex grid map.
  • Dice Rolling: Used to resolve combat and other in-game events.
  • Scenarios: Includes multiple scenarios, including the Confederate assault on Little Round Top.
  • Game Objective: The objective is to control key terrain features such as Devil’s Den, reflecting the historical objectives of the Battle of Gettysburg.

    Player Experience

    Playing *Devil’s Den* provides a deep and immersive experience into the strategic and tactical aspects of the Battle of Gettysburg. The game is praised for its historical accuracy and detailed mechanics, making it a favorite among historical wargamers. However, it is noted for its slow pace due to the large number of counters and markers in play, which can be both engaging and challenging.

    Pros

  • Historical Accuracy: Detailed simulation of the Battle of Gettysburg.
  • Deep Strategy: Complex mechanics that require careful planning and execution.
  • Multiple Scenarios: Offers various scenarios to play through, adding replay value.

    Cons

  • Long Playing Time: Games can take up to 360 minutes to complete.
  • Complex Setup: Requires careful setup and organization of components.
  • Slow Pace: The game can be slow due to the number of counters and markers.

    Personal Thoughts on Devil’s Den

    *Devil’s Den* is ideal for historical wargame enthusiasts and those who appreciate detailed, strategic gameplay. It is not a game for casual players due to its complexity and lengthy playtime. However, for those who enjoy delving into the intricacies of historical battles, *Devil’s Den* offers a rich and rewarding experience.

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