A photo of the board game "Gettysburg" by Avalon Hill, with text advertising it as a realistic Civil War battle tournament game for adults and children over 12 years of age.
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Gettysburg (1958)

Gettysburg

“Gettysburg” is a board wargame published in 1958 by Avalon Hill, re-enacting the American Civil War battle of Gettysburg.

Groundbreaking game mechanics

The game’s rules were innovative and groundbreaking, using a square grid for tracking hidden movement and range cards for movement and firing ranges.

Awards and recognition

The game has been recognized for its historical accuracy and gameplay. The 125th Anniversary edition won “Best Pre-20th Century Boardgame of 1988” at the Origins Awards.

Influence on modern war gaming

Gettysburg has inspired modern war gaming and has been included in the book “Hobby Games: The 100 Best”.

Game Components of Gettysburg

The Game Components of Gettysburg include:
– Map: A square grid map representing the battlefield of Gettysburg
– Counters: Rectangular units representing infantry, cavalry, and artillery units
– Range cards: Used for movement and firing ranges
– Dice: To determine the outcome of combat and other events

Game Setup of Gettysburg

Prepare the map and place the counters on their starting positions.Determine which player will be the Union or Confederate player.Each player takes turns moving their units and engaging in combat.

Gameplay Mechanics of Gettysburg

Gettysburg is a turn-based game where players move their units and engage in combat. Movement is determined by range cards, and combat is resolved using dice rolls and the game’s unique mechanics.

Game Objective of Gettysburg

The game’s objective is to achieve victory by capturing objectives and controlling the battlefield. Players can win by either eliminating all enemy units or controlling the most important areas of the battlefield.

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