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Grav Armor (1982)

Grav Armor

“Grav Armor” is a science fiction tank combat board game published by Heritage Models in 1982, designed by Arnold Hendrick. The game is set in a futuristic world and involves high-speed, high casualty combat between gravitic armored vehicles. Although the specific background and storyline are not explicitly detailed in the game’s description, players can create their own scenarios or campaigns.

Why is Grav Armor Popular?

Grav Armor is a popular and significant game for several reasons:
– Two-player gameplay: The game is designed for two players, allowing for head-to-head combat and strategy.
– Realistic combat mechanics: The game accurately simulates high-speed combat, with the first player moving one unit at a time and the second player firing anytime during the first player’s movement, creating a tense and dynamic experience.
– Solid and well-thought-out gameplay: The game is praised for its solid mechanics and careful design, making it a worthy addition to the genre.
– Awards and recognition: Grav Armor was a finalist for the Charles S. Roberts Award for Best Science Fiction Board Game of 1982 at the 1983 Origins Awards.

Game Components of Grav Armor

  • Six 4″x7″ full-color geomorphic maps
  • 154 counters in three colors, representing vehicles, infantry, fighters, tanks, cities, and forts
  • Two six-sided dice
  • An information sheet
  • A 24-page book containing rules and scenarios

    How To Setup Grav Armor

    To set up *Grav Armor*, players combine the six geomorphic maps to create different configurations, each representing distinct planetary terrains such as earthlike, molten, frozen, or airless environments. The maps feature hexes that can be interpreted differently based on the scenario, with each hex representing 50 kilometers. Players then distribute the counters according to the scenario instructions, with each side representing either the Lerlam Empire or the Panumatic League.

    Gameplay Mechanics and Game Objective

  • Electronic Warfare (EW):** Units can fire if their EW rating exceeds the terrain rating, allowing for detection and engagement without direct line of sight.
  • Movement and Firing:** Players move units one at a time, with the opposing player able to fire during the movement phase if conditions are met.
  • Combat Resolution:** Uses a Combat Result Table (CRT) where the attacker’s EW, attack factor, and weapon bonuses are compared against the target’s defense value, EW rating, and terrain value. Two dice rolls determine the outcome.
  • Objective:** Varying by scenario, but generally involves destroying enemy units or achieving specific mission objectives.

    Player Experience

    *Grav Armor* offers a dynamic and engaging experience with its modular map system and diverse planetary terrains, each drastically altering gameplay. Players must adapt strategies based on the specific environment, making each game uniquely challenging. The game’s balance and variability in scenarios ensure high replayability.

    Pros

  • Modular Maps:** Allows for a wide variety of game settings and scenarios.
  • Realistic Simulation:** Simulates high-speed, futuristic combat realistically.
  • Streamlined Mechanics:** Despite complexity, the game flows smoothly with practice.
  • High Replayability:** Each playthrough can be significantly different due to terrain and scenario variations.

    Cons

  • Lack of Context:** The game lacks detailed background information on the factions and their motivations.
  • Complexity:** While the mechanics are streamlined, the game can be complex for new players to learn.

    Personal Thoughts on Grav Armor

    *Grav Armor* is ideal for fans of science fiction and futuristic wargames, particularly those who enjoy strategic combat and adapting to different environments. While it may not be innovative, it is well-designed and offers excellent value for its depth and replayability. However, it may not be the best fit for players seeking a game with a rich narrative context or those who are new to complex wargames.

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