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Leningrad (1979)

Leningrad: The Advance of Army Group North, Summer 1941

“Leningrad: The Advance of Army Group North, Summer 1941” is a two-player board wargame that simulates the German drive on Leningrad during Operation Barbarossa in World War II. The game is popular and significant because it re-creates one of the most crucial campaigns of the Second World War, allowing players to experience the strategic challenges and decisions faced during this time.

Game Components of Leningrad: The Advance of Army Group North, Summer 1941:

– 17 x 11 inch terrain map
– 100 die-cut counters
– Rulebook

Game Setup of Leningrad: The Advance of Army Group North, Summer 1941:

The German starting force is stacked on three hexes on the edge of the map. The two city hexes the German player must control by the end of Turn 12 are on the opposite edge of the board.

Gameplay Mechanics of Leningrad: The Advance of Army Group North, Summer 1941:

The game is played in turns, with each player controlling either the German or Soviet forces. The German player aims to take control of Leningrad in only 12 weeks, while the Soviet player tries to stop the Germans short of their objective. The Soviets start with a few untried units on the board and receive many reinforcements and the ability to build fortifications in the latter half of the game.

Game Objective of Leningrad: The Advance of Army Group North, Summer 1941:

The German player’s objective is to capture Leningrad by the end of Turn 12. The Soviet player’s objective is to prevent the Germans from taking control of Leningrad.

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