Magic Wood: Fauna, Flora and… Hobgoblins (1979)
Magic Wood is a board game in which elves, gnomes, goblins, and trolls all work to capture one another using foxes, ferrets, and martens for help. There are no dice; units are captured by being surrounded by opposing pieces or neutral animal pieces.The game is significant because it is a strategy game that requires players to think ahead and plan their moves carefully. It is also unique in that it does not use dice, making it a game of pure strategy.
Game Components of Magic Wood: Fauna, Flora and… Hobgoblins
How To Setup Magic Wood: Fauna, Flora and… Hobgoblins
Setting up the game involves placing the game board in the middle of the playing area. Players choose their tokens and place them at the starting point on the board. The fauna and flora cards are shuffled and distributed according to the game rules. Hobgoblin figures are placed on designated spaces on the board. The rulebook provides detailed instructions for the initial setup.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Magic Wood: Fauna, Flora and… Hobgoblins** offers a unique blend of adventure and strategy. The game’s thematic elements of nature and fantasy create an immersive experience. Players must balance exploration, resource management, and interactions with the mischievous hobgoblins to succeed.
Pros
Cons
Personal Thoughts on Magic Wood: Fauna, Flora and… Hobgoblins
This game is ideal for those who enjoy classic board games with a strong thematic focus on nature and fantasy. It is particularly suited for families or groups looking for a game that offers both adventure and strategic play. However, due to its age and the lack of detailed information, it may appeal more to collectors of vintage board games or those who enjoy retro gaming experiences.
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