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Mojo (2006)

Mojo is a two-player, 3-in-a-row abstract strategy board game played with unique “thrice-sliced-dice” pieces. The game was designed by James Wallis and is published by Mojo Nation. The game is popular and significant due to its simple yet strategic gameplay, which allows players to engage in a competitive and challenging experience.

Game Components of Mojo

“thrice-sliced-dice” pieces for each player, handmade in IndiaA game board with a grid of horizontal, vertical, and diagonal lines joining 9 marked playing piece positionsA single neutral pawn, used as a blocker, which is common to and may be moved by both players

Game Setup of Mojo

Players choose either green or red and use 3 same-color pieces.The 3 pawns are placed in the bag, and the first player to draw their color from the bag starts.The game board is placed in the center of the table.

Gameplay Mechanics of Mojo

Players take turns placing their 3 pieces on the board, one at a time, on any empty position, building on those already on the board to complete and/or block winning rows.The game is played with 3 pieces each and a single neutral pawn, used as a blocker.The goal is to have three own-color pieces in a horizontal, vertical, or diagonal row.

Game Objective of Mojo

The goal of Mojo is to have three own-color pieces in a horizontal, vertical, or diagonal row. The game is played for points, and the player with the most points wins.

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