Alt text: The image shows a board game cover titled "ORIGINS of WORLD WAR II" with monochrome photographs of historical figures, and the text "Avalon Hill's trademark name for its 1935-39 international diplomacy game" and "GAME OF INTERNATIONAL POWER-POLITICS" at the bottom. The game appears to be wrapped in plastic.
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Origins of World War II (1971)

Origins of World War II

Origins of World War II is a board game published by Avalon Hill in 1971 that combines a wargame with international diplomacy to simulate the diplomatic conditions that led to the outbreak of World War II.

Why is Origins of World War II Popular?

Origins of World War II is a historically accurate game that provides players with a unique opportunity to experience the diplomatic and military tensions that led to the outbreak of World War II. The game is popular among wargamers and history buffs alike, and it is considered a must-have for those who enjoy historical multiplayer games.

Game Components of Origins of World War II

  • Player Count: 2-5 players
  • Playing Time: 60 minutes
  • Age: 12 and up
  • Components: Game board, diplomatic conflict table, Political Factors, Understandings, and victory point track
  • Scenarios: Historical scenario and four “what if” scenarios (Aggressive French Policy, Aggressive French-British Policy, British-U.S. Alliance, and Anti-Bolshevik Crusade).

    How To Setup Origins of World War II

    To set up the game, players choose their roles as one of the five major world powers (USA, France, UK, Russia, and Germany). Each player receives a set of Political Factors and Understandings based on their country’s objectives. The game starts in 1933, and each turn represents one year, ending in 1939. Players place their Political Factors in various countries to achieve their diplomatic objectives.

    Gameplay Mechanics and Game Objective

  • Turn Structure: Each turn represents one year, from 1933 to 1939.
  • Player Order: The United States goes first, followed by other players, with Germany last.
  • Political Factors: Players place these in countries to influence and control them.
  • Understandings: Players can establish Understandings in countries where they have placed five Political Factors.
  • Diplomatic Conflict Table: Used to resolve conflicts between players.
  • Victory Conditions: Players earn victory points based on their national objectives. If Germany or the USSR win with 15 points or more, World War II starts; otherwise, war is averted.

    Player Experience

    Players engage in a tense and strategic game of diplomacy and negotiation, trying to achieve their country’s objectives while preventing other players from doing the same. The game is easy to learn but can be complex in execution, especially with the multiple scenarios and “what if” policies available. However, some critics have noted that the game is heavily unbalanced in favor of Germany and the USSR.

    Pros

  • Educational Value: Excellent for teaching historical diplomacy and the lead-up to World War II.
  • Simple yet Strategic: Easy to learn but requires strategic thinking.
  • Multiple Scenarios: Provides variety with different “what if” scenarios.
  • Classroom Use: Has been used in classrooms for its educational benefits.

    Cons

  • Balance Issues: Criticized for being heavily unbalanced in favor of Germany and the USSR.
  • Limited Victories: Some players, like the United States, have almost no chance of winning according to critics.
  • Outdated Mechanics: Some mechanics, such as the diplomatic conflict table, may feel outdated compared to modern games.

    Personal Thoughts on Origins of World War II

    Origins of World War II is a game that is perfect for history buffs, educators, and those interested in diplomacy and strategy. While it may not appeal to hardcore gamers due to its balance issues and simple mechanics, it remains a valuable tool for educational settings and those looking for a historical simulation. The game’s ability to explore different historical scenarios adds a layer of depth that makes it an interesting and educational experience. However, for those seeking a more balanced and complex gaming experience, they might find other games more satisfying.

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