A boxed board game titled "Polarity The Game" with a cosmic-themed illustration featuring planets and a magnetic ring, along with the Temple Games logo.
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Polarity (1986)

Polarity

Polarity is a board game that requires strategic thinking and dexterity to control hovering magnetic discs. It was invented in 1985 by Canadian artist and designer Douglas Seaton and was first published in 1986. The game has had a tumultuous past, with production changing hands several times over the past four decades. The game has been published by Telemotion Technologies, Irwin Toy, briefly with Mattel, and most recently by Temple Games.

Why is Polarity Popular?

Polarity is a unique game that combines strategy and dexterity, making it a popular choice for players who enjoy a challenge. The game has won several awards, including the Vanguard Innovative Game Award at the 2005 Origins Awards.

Game Components of Polarity

– Magnetic discs
– Board
– Paper rulebook
– Canvas sleeve

Game Setup of Polarity

Players place the board on a flat surface and each player takes a set of magnetic discs.

Gameplay Mechanics of Polarity

The purpose of the game is to gain points by forming stacks of discs. The playing pieces are magnetic discs, with one side white and the other black, north and south respectively. They are identical with the exception of a neutral central disc which is colored red. Players take turns placing their discs on the board, trying to create stacks of discs with the same color facing up. The game requires strategic thinking and dexterity to control the hovering magnetic discs.

Game Objective of Polarity

The objective of the game is to gain points by forming stacks of discs.

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