Realm of the Jade Goddess

Realm of the Jade Goddess

“Realm of the Jade Goddess” (German: Im Reich der Jadegöttin) is a board game designed by Klaus Teuber and published in 2007 by Kosmos in Germany. The game is set in a mythological world inspired by the Jade stone, which was sacred to the ancient inhabitants of Mexico. It is the first game in a trilogy based on Teuber’s classic exploration game “Entdecker”.

Game Components of Realm of the Jade Goddess

– 3D game pieces
– Mythological aesthetic inspired by the Jade stone
– Innovative 3D style

Game Setup of Realm of the Jade Goddess

– Prepare the game board and place the Jade Goddess figure in the center of the board.
– Each player chooses a character and places their pawn on the starting space.
– Shuffle the event cards and place them face down next to the board.

Gameplay Mechanics of Realm of the Jade Goddess

The game is played in turns, with players taking turns moving their pawns around the board, activating abilities, and collecting resources. Players can use their resources to acquire new abilities, move faster, or perform other actions. The goal is to be the first player to reach the Jade Goddess and offer her a sacrifice.

Game Objective of Realm of the Jade Goddess

The objective of the game is to be the first player to reach the Jade Goddess, activate her abilities, and offer her a sacrifice. The player with the most points at the end of the game wins.

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