Board game cover titled "SOLDIERS" with subtitle "Tactical Combat in 1914-15," featuring a silhouette image of soldiers in combat, and text indicating it is an historical simulation game set at 1100 hrs., 11 November 1914.
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Soldiers: Tactical Combat in 1914-15 (1972)

Soldiers: Tactical Combat in 1914–15

Soldiers: Tactical Combat in 1914-15 is a two-player board wargame published by Simulations Publications Inc. (SPI) in 1972 that simulates the early months of World War I when combatants experienced a degree of mobility that was lost in later years of the war.

Why is Soldiers: Tactical Combat in 1914–15 Popular?

Soldiers: Tactical Combat in 1914-15 is considered a breakthrough in game design and remains a good game in its own right. It was the influential predecessor of popular tactical games such as Sniper!, StarSoldier, and the bestselling Squad Leader. The game is also considered a good teaching game.

Game Components of Soldiers: Tactical Combat in 1914–15

Soldiers: Tactical Combat in 1914-15 includes the following components:
– One 22″ x 28″ hex grid map scaled at 100 m (110 yds) per hex
– 200 die-cut counters representing infantry, cavalry, artillery, and leaders
– One rulebook
– One scenario booklet

Game Setup of Soldiers: Tactical Combat in 1914–15

The Game Setup of Soldiers: Tactical Combat in 1914–15 for Soldiers: Tactical Combat in 1914-15 is relatively simple:1. Players choose a scenario from the scenario booklet.2. Players set up the map and place the counters according to the scenario instructions.

Gameplay Mechanics of Soldiers: Tactical Combat in 1914–15

Soldiers: Tactical Combat in 1914-15 is a turn-based game where players alternate taking turns. Each turn consists of the following phases:1. Movement phase: Players move their units across the map.2. Combat phase: Players engage in combat with enemy units.3. Rally phase: Players attempt to rally their disrupted units.

Game Objective of Soldiers: Tactical Combat in 1914–15

The objective of Soldiers: Tactical Combat in 1914-15 varies depending on the scenario being played. For example, in the scenario “The Battle of the Frontiers,” the German player must capture the city of Liege, while the Allied player must prevent this from happening.

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