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Swashbuckler: A Game of Swordplay and Derring-do (1980)

Swashbuckler

Swashbuckler is a board game published by Yaquinto Publications in 1980. The game is set in a tavern or on the deck of a ship, and players can topple tables, throw mugs, swing on chandeliers, and yank carpets.

Game Components of Swashbuckler: A Game of Swordplay and Derring-do

  • Counters for each character
  • Counters for tables, chairs, mugs, chandeliers, carpets, treasure chests, and cannons

    How To Setup Swashbuckler: A Game of Swordplay and Derring-do

    The game setup involves determining the starting locations and facing of characters randomly. The rules include several basic setups to get the game started quickly.

    Gameplay Mechanics and Game Objective

  • Turn Structure: Players write down a sequence of six orders for their character before each turn.
  • Actions: Movement, throwing mugs or daggers, swinging from the chandelier, various fencing maneuvers, pulling a carpet or shoving a table, and waving a hat.
  • Objective: The last character standing wins in this free-for-all brawl.

    Player Experience

    Swashbuckler is praised for its enjoyable and relaxing gameplay. Players find it fun, even when losing, due to the lighthearted nature of actions like dying from a mug to the head. The game’s ease of play and high-quality components make it a worthwhile investment.

    Pros

  • High-Quality Components: The game includes well-made counters and maps.
  • Fun Gameplay: Described as “plain pleasant fun” and enjoyable even when losing.
  • Ease of Play: Simple to learn and play.

    Cons

  • Limited Seriousness: The game’s lighthearted and sometimes ludicrous elements might not appeal to those seeking a more serious game.

    Personal Thoughts on Swashbuckler: A Game of Swordplay and Derring-do

    Swashbuckler is ideal for those who enjoy light-hearted, action-packed games with a touch of humor. It’s a great choice for groups looking for a fun, casual gaming experience without the need for complex strategies or deep storytelling. The game’s unique mechanics, such as the use of mugs and chandeliers, add a quirky charm that enhances its entertainment value.

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