An image of a board game cover titled "War in the Ice", depicting a drawing of a ship with red laser beams striking it, with text indicating it's a future history/science fiction simulation game about the battle for the seventh continent, dated 1991-92. The game was designed by Phil Kosnett with graphic design by Redmond A. Simonsen, and it's produced by SPI.
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War in the Ice: The Battle for the Seventh Continent, 1991-92 (1978)

War in the Ice

“War in the Ice” is a near-future science fiction board wargame published by Simulations Publications, Inc. (SPI) in 1978. The game simulates a war over resources in Antarctica between the United States and the Soviet Union. The game is popular and significant due to its unique theme and the involvement of SPI, a well-known publisher of board games and wargames in the 1970s.

Game Components of War in the Ice:

– Game board
– Counters
– Chits
– Cards
– Rulebook

Game Setup of War in the Ice:

– Prepare the game board and place it in the center of the playing area.
– Shuffle the cards and place them face down in a draw pile.
– Each player chooses a side (US or USSR) and takes the corresponding player markers.
– Place the optional rules for a three-player game or the science fiction option in play, if desired.

Gameplay Mechanics of War in the Ice:

– The game is a two-player combat-oriented game.
– Players take turns moving their units and attacking each other’s positions.
– The game includes optional rules for a three-player game, with the third player taking the role of the “South American Union.”
– There is also a science fiction option in which the U.S.-U.S.R. war awakens a subterranean alien civilization.

Game Objective of War in the Ice:

The goal of the game is to control the most territories and resources on the game board by the end of the specified number of turns.

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